The ultimate pve experience.
The suggested border seems excessive, it might be better if only one side expands to this hardcore zone.
And if loftar doesn't like this because it messes up his map, the same exact idea could always be implemented in L6, possibly even entered directly from the surface through abyssal chasms.
-
maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Unknown World(ENDGAME CONTENT FOR WORLD 11)
Basiclly same idea, just different way to put it out there.
Scaling Difficulty: Please send me to Hel.
I at first thought it sounded silly but it grew on me. but lv5 mining of KaiMolan idea was just eh.
and only the top 10% would make it out of reach for explorers like myself...
And your idea of expanded world to make it still kinda make's it meh, feeling.
The realms would be explored within a month tops and then people would only go to a few areas.
But it does give a nice old runescape hardcore pvp feeling to it, lol.
Ozzy idea
Gates~ would make an interesting idea and opens a gaterealm('s) up to a major possibility.
That being to be able to reset or remake the realm every few hours or even make a realm last for a few days.
Being Gen differently to be a world filled with just swamps and roads or a giant ocean with islands.
Easy having a few hours for us to pillage the loot of the world and possibly meet other enemy's.
Scaling Difficulty: Please send me to Hel.
I at first thought it sounded silly but it grew on me. but lv5 mining of KaiMolan idea was just eh.
and only the top 10% would make it out of reach for explorers like myself...
And your idea of expanded world to make it still kinda make's it meh, feeling.
The realms would be explored within a month tops and then people would only go to a few areas.
But it does give a nice old runescape hardcore pvp feeling to it, lol.
Ozzy idea
same as Kaimolan gate idea, but still honestly building it would feel better...Ozzy123 wrote:maybe it would be nice if a village could build some kind of expensive realmgate that would let them enter the other side or something
Gates~ would make an interesting idea and opens a gaterealm('s) up to a major possibility.
That being to be able to reset or remake the realm every few hours or even make a realm last for a few days.
Being Gen differently to be a world filled with just swamps and roads or a giant ocean with islands.
Easy having a few hours for us to pillage the loot of the world and possibly meet other enemy's.
Administrator of CoS
game ideas
game ideas
-
ctopolon3
- Posts: 488
- Joined: Mon Nov 23, 2015 10:22 am
Re: Unknown World(ENDGAME CONTENT FOR WORLD 11)
no "travel" option, just "follow" (gives x3 speedup. when u touch the point, like winds)dafels wrote: No roads allowed to be built or really fast road decay and high upkeep
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Unknown World(ENDGAME CONTENT FOR WORLD 11)
This sounds like a good idea for roads in general.ctopolon3 wrote:no "travel" option, just "follow" (gives x3 speedup. when u touch the point, like winds)dafels wrote: No roads allowed to be built or really fast road decay and high upkeep
On topic: loftar stated that his goal is a map that expands the moment a character reaches the border, making it effectively boundless. So something like chasms as entry points might make more sense. Or eternally freezing cold in the north (and possibly a scalding hot desert in the south) so the map can be fertile in the west/east directions.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Unknown World(ENDGAME CONTENT FOR WORLD 11)
Yeah, I'd also rather see some biomes differentiations for you to require certains tools/skills/wears to cross ... Zelda botw like, that would be cool.Granger wrote: This sounds like a good idea for roads in general.
On topic: loftar stated that his goal is a map that expands the moment a character reaches the border, making it effectively boundless. So something like chasms as entry points might make more sense. Or eternally freezing cold in the north (and possibly a scalding hot desert in the south) so the map can be fertile in the west/east directions.
Btw the idea of no HF travel, and fast travel in general, sounds very great to me for harsh regions. Or maybe your HF could have a radius that you can expand in some way.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!