Like it says on the tin. Dependent on Miner or Blacksmith or Tailor or some combination of the three. Final benefit would be a chance to paradoxically increase gem size when cutting.
Proposed progression:
1. Dexterity +15 and Psyche +15
2. Increased chance of success when cutting gems
3. Increased chance to mine out gems
4. Further increased chance of success when cutting gems
5. Chance to increase gem size when cutting
There could instead be bonuses to gilding with gems instead of some of these options.
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KitsuneG
- Posts: 407
- Joined: Sat Mar 20, 2010 10:02 pm
- Location: Russia
Re: Jeweler Credo
i think 3 mine out gems not jeweler strong side(as an irl jeweler would say)
5 is also too magical
need sort of
3. bonus q to craft jewelery
5. first gilding gem is always successful
and for more various maybe:
4. better chance to collect shards to make an other gem when work
5 is also too magical
need sort of
3. bonus q to craft jewelery
5. first gilding gem is always successful
and for more various maybe:
4. better chance to collect shards to make an other gem when work
Wiki editor.
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Gensokyo
- Posts: 286
- Joined: Sun Aug 30, 2015 10:32 am
Re: Jeweler Credo
A chance to double herbs picked. to double output when smithing. to get more fukken gems
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ChildhoodObesity
- Posts: 4165
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Re: Jeweler Credo
tailor already does this for gems too hehKitsuneG wrote: 5. first gilding gem is always successful
Last edited by ChildhoodObesity on Sun Nov 05, 2017 9:56 pm, edited 1 time in total.
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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MagicManICT
- Posts: 18435
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Re: Jeweler Credo
What kind of magic must we have to gain a marvel such as making a gem grow bigger? 
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Gensokyo
- Posts: 286
- Joined: Sun Aug 30, 2015 10:32 am
Re: Jeweler Credo
overdose on opiumMagicManICT wrote:What kind of magic must we have to gain a marvel such as making a gem grow bigger?
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Jeweler Credo
On the todo list! Thanks!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Massa
- Posts: 1748
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- Location: the hams
Re: Jeweler Credo
I love this idea!
Credos aren't shit at all! I sure love handing hundreds of trinkets of random bullshit to trees to unlock passive, negligible perks, up to the point of having to do it 12 times just for a single level!
Credos aren't shit at all! I sure love handing hundreds of trinkets of random bullshit to trees to unlock passive, negligible perks, up to the point of having to do it 12 times just for a single level!


ass blast USA
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MagicManICT
- Posts: 18435
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Re: Jeweler Credo
I split the more general credo quest discussion off to here: viewtopic.php?f=48&t=59098 as it does deserve its own thread for discussion and consideration.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.