So with the new additions making mining more dangerous for your day-2-day miner, I'd like to suggest making another homage to Dwarf Fortress, and make it possible to use the Pickaxe as a weapon. However instead of taking Melee Combat, or Unarmed to power up it's fighting style it takes Masonry to give it's moves weight and damage.
This would help with combatting slimes, worms, and other players as you wouldn't have to suffer combat cooldown to give yourself a fighting chance. As well as allow miners to still specialize as being miners, without having to direct LP to other combat stats.
I admittedly do not have any ideas on what kind of Combat Moves would be appropriately exclusive to this school of combat. So I look towards the community for sound ideas, and will edit my post as new ideas come forth.
Combat Moves:
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KaiMolan
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jorb
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Re: Masonry, Mining, and Combat: Picking Wisely
Agree. I've been thinking the same thing.
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MrPunchers
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Re: Masonry, Mining, and Combat: Picking Wisely
The pick could use Raven's Bite and have armor pen. Should have higher cd though.
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Sevenless
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Re: Masonry, Mining, and Combat: Picking Wisely
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Audiosmurf
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Re: Masonry, Mining, and Combat: Picking Wisely
Might be cool, yeah. Idk if any combat thats entirely removed from combat skills is a good idea though.
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Sevenless
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Re: Masonry, Mining, and Combat: Picking Wisely
I don't even know if miners need that right now either. They need LP for mansory, so it's not like they're 10 int characters anymore. Hunters need UA/Melee/Exploration/Survival. Not to mention they generate gems which are pretty sexy LP right now (and probably still will be relatively after being toned down).Audiosmurf wrote:Might be cool, yeah. Idk if any combat thats entirely removed from combat skills is a good idea though.
So what if miners need 2 stats now, masonry caps in usefulness for mining pretty quick they can afford it.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
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blank
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Re: Masonry, Mining, and Combat: Picking Wisely
just make miner a fighter as well? you already need str.
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Sevenless
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Re: Masonry, Mining, and Combat: Picking Wisely
It would certainly contribute to them needing to be better rounded characters instead of 1 dimensional rock smashers.blank wrote:just make miner a fighter as well? you already need str.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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azrid
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Re: Masonry, Mining, and Combat: Picking Wisely
Having another role forced on miners is good because alts are harder to make now.
With how much money you can make mining it should be very dangerous.
With how much money you can make mining it should be very dangerous.


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MagicManICT
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Re: Masonry, Mining, and Combat: Picking Wisely
And the CON for mishaps... nearly everyone that mines has one story, I'm sure.blank wrote:just make miner a fighter as well? you already need str.
Just to note: picks and hammer variants were quite common throughout the ages, especially later when armor hardening become common. (@jorb: make the sledge a weapon, too, while you're at it.)
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