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DreadDawson
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- Location: Somewhere over the rainbow...
Re: Game Development: Two Birds With One Patch
I hope it is seasons.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Two Birds With One Patch
Can you at least reduce the countdown a bit, so we can figure out how fast time flows in development space? So far all I got is that a couple of weeks means anywhere between a couple of months and eternity. Any upper bound would be welcome.
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The_Blode
- Posts: 601
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- Location: Location: Location
Re: Game Development: Two Birds With One Patch
assumption breeds disappointmentPotjeh wrote:Can you at least reduce the countdown a bit, so we can figure out how fast time flows in development space? So far all I got is that a couple of weeks means anywhere between a couple of months and eternity. Any upper bound would be welcome.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Two Birds With One Patch
Suspecting two-three weeks.Potjeh wrote:Can you at least reduce the countdown a bit, so we can figure out how fast time flows in development space? So far all I got is that a couple of weeks means anywhere between a couple of months and eternity. Any upper bound would be welcome.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Two Birds With One Patch
Thank you 
BTW, do these weekly updates take away much from development on this big thing? If so I think I'd rather have no weeklies so we can get the big one sooner.
BTW, do these weekly updates take away much from development on this big thing? If so I think I'd rather have no weeklies so we can get the big one sooner.
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Daefae33
- Posts: 11
- Joined: Thu Nov 16, 2017 5:37 am
Re: Game Development: Two Birds With One Patch
You shut your hole, I enjoy the small weekly updates with the occasional BIG update.Potjeh wrote:Thank you
BTW, do these weekly updates take away much from development on this big thing? If so I think I'd rather have no weeklies so we can get the big one sooner.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Two Birds With One Patch
Weekly updates with a delayed big update is probably better
Adding more critters to make the world more alive doesn't really hurt, as long as they cut it out with the mobs that spawn through mining
Adding more critters to make the world more alive doesn't really hurt, as long as they cut it out with the mobs that spawn through mining
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Two Birds With One Patch
I'm rather appreciating these little underground challenges.jordancoles wrote:Weekly updates with a delayed big update is probably better
Adding more critters to make the world more alive doesn't really hurt, as long as they cut it out with the mobs that spawn through mining
But if you mean specifically "Spawn when you mine" I can't disagree, though I do approve of the way it makes AFK mining a really bad idea.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Two Birds With One Patch
We sit down and dev together three nights a week, spend two of those days on the big stuff, and one on the patches. The rest of the week we work on stuff that we don't need eachother for. I.e. loftar works on the client rewrite, and I on future graphics. I have found the pace to be quite enjoyable in that we get to both push things and keep the pulse of the game going, while dedicating the majority of the time to a bigger implementation.Potjeh wrote:Thank you
BTW, do these weekly updates take away much from development on this big thing? If so I think I'd rather have no weeklies so we can get the big one sooner.
This particular thing we're working on has taken a bit longer than I would have expected, and had I known that I would perhaps have prioritized differently, but hindsight is 20/20. I think it'll be pretty good, though, so there's still that.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Two Birds With One Patch
That's weird, I thought you work together like five days a week. I mean, what's the fun in finishing something if you don't have somebody next to you to brag to 