None of those sound fun, at all. Having to log on daily is what makes people quit.skltnk00 wrote:Maybe aging or losing stats due to inactivity could fix the problem with nothing to do. Or even dying because of old age.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Level cap
I'd rather combat not be about who can get more people to pilot alts. I'd like being able to actually invest in my character, rather than just compete with factories that pump out characters non-stop.





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RedSkies
- Posts: 105
- Joined: Sat Dec 10, 2016 5:59 am
Re: Level cap
Don't you need to do that with the current system though. Gotta constantly gain stats to stay relevant.DDDsDD999 wrote: None of those sound fun, at all. Having to log on daily is what makes people quit.
jorb wrote:I hereby forbid you from using it.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
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Valnar
- Posts: 171
- Joined: Sun Aug 23, 2009 12:25 am
Re: Level cap
A stat cap might put more emphasis on it though.Potjeh wrote:You can already multibox combat.
The line of progression would be less on gaining stats overall, but more on getting raw amounts of capped characters.
A stat cap might alleviate the issue a bit, but the big gap would fundamentally it would still be there.
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Level cap
Ideally the stat cap would incentivize equipment stat bonuses, but I haven't seen any evidence that you can get more than ~100 points in any one skill, which i feel isn't enough of a bonus if everyone has 1000 stats
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Level cap
If I grind up my character and quit for a month, I would want my stats to still be there. I don't want to be forced to log-in every day just so I don't lose my progress. Just because stats get higher doesn't mean the people who quit mid-way should be punished even more.RedSkies wrote:Don't you need to do that with the current system though. Gotta constantly gain stats to stay relevant.DDDsDD999 wrote: None of those sound fun, at all. Having to log on daily is what makes people quit.
I would LOVE to see evidence of this. If you're in a fight on a character that isn't an alt and being useful, you wouldn't be able to multi-client unless you're running an alt with a horse/boat, scripts, or APM levels that would bring SC2 players to shame.Potjeh wrote:You can already multibox combat.





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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Level cap
Trollex does it because he's so hardcore. Who else do you think is playing Skeleton? Everyone else quit xD
And Greathouses is 90% Bubbey, because he's so badass. I heard he also plays all 5 positions in dota AND meepo
And Greathouses is 90% Bubbey, because he's so badass. I heard he also plays all 5 positions in dota AND meepo
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
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razfen
- Posts: 369
- Joined: Sun Mar 24, 2013 10:49 pm
Re: Level cap
The moment people start botting the only part when you actually play the game is gonna be the moment i quit for good.Potjeh wrote:OpKnock bot wouldn't be all that hard to write.
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Level cap
OP would be right in a normal game, but here what matters is increasing your stats.
Raising numbers is the endgame... not because it puts you in the 1% who can mass produce numbers, but because IT'S SO FUN
Raising numbers is the endgame... not because it puts you in the 1% who can mass produce numbers, but because IT'S SO FUN