Level cap

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
ChildhoodObesity
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Level cap

Post by ChildhoodObesity »

Potjeh wrote:OpKnock bot wouldn't be all that hard to write.
it wouldnt be very useful either, youre probably assuming combat is done where everyone just stands there but its really just constant running and going in for hits then running again

bots wouldnt be able to keep up well with the drinking/spriting/speedbuffs and all that
skltnk00
Posts: 37
Joined: Mon Oct 23, 2017 1:55 am

Re: Level cap

Post by skltnk00 »

Bots are secondary and separate problem that needs fixing.

Not every player can and going to write combat bot ( if it's even going to be really useful ). But each and every single player can feel that huge level gap.
It's crystal clear.
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Level cap

Post by Potjeh »

ChildhoodObesity wrote:
Potjeh wrote:OpKnock bot wouldn't be all that hard to write.
it wouldnt be very useful either, youre probably assuming combat is done where everyone just stands there but its really just constant running and going in for hits then running again

bots wouldnt be able to keep up well with the drinking/spriting/speedbuffs and all that
Why wouldn't they? You don't even need complex pathfinding for the most part, the obstacle space is fairly simple. If anything, a bot should outperform a player's reflexes.
Image Bottleneck
User avatar
azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Re: Level cap

Post by azrid »

Need to implement new endgame before removing old endgame.
Image
Image
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Level cap

Post by Potjeh »

Old endgame is blocking the way for the new endgame, though.
Image Bottleneck
User avatar
ChildhoodObesity
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Level cap

Post by ChildhoodObesity »

Potjeh wrote:
ChildhoodObesity wrote:
Potjeh wrote:OpKnock bot wouldn't be all that hard to write.
it wouldnt be very useful either, youre probably assuming combat is done where everyone just stands there but its really just constant running and going in for hits then running again

bots wouldnt be able to keep up well with the drinking/spriting/speedbuffs and all that
Why wouldn't they? You don't even need complex pathfinding for the most part, the obstacle space is fairly simple. If anything, a bot should outperform a player's reflexes.
ehh maybe ive seen a lot of bots and been in tons of fights and i just cant see a bot actually keeping up and being useful in combat also you probably do need complex pathfinding, u clearly have seen what body blocking is like in combat and the queuing!! its autism!!
User avatar
Valnar
Posts: 171
Joined: Sun Aug 23, 2009 12:25 am

Re: Level cap

Post by Valnar »

ChildhoodObesity wrote: ehh maybe ive seen a lot of bots and been in tons of fights and i just cant see a bot actually keeping up and being useful in combat also you probably do need complex pathfinding, u clearly have seen what body blocking is like in combat and the queuing!! its autism!!
Even if somehow botting wouldn't be efficient, combat would most likely devolve into whoever has the most alts win.

If you're going to go raid some place, you'd move all of your characters near to where you're raiding. Then just send each of them in until they die.

Whichever side ends up with not all of their alts dead wins.
Hujusu22
Posts: 3
Joined: Fri Oct 27, 2017 7:17 pm

Re: Level cap

Post by Hujusu22 »

As far as i can see the devs only way to get rid of high level people is to wipe the world and make a new one if they had put an max level cap they wouldn't need to reset the world and make us build and grind our chars again it's a waste of time , destroying the world is not the best idea to stop high level people .
User avatar
KitsuneG
Posts: 407
Joined: Sat Mar 20, 2010 10:02 pm
Location: Russia

Re: Level cap

Post by KitsuneG »

Hujusu22 wrote:As far as i can see the devs only way to get rid of high level people is to wipe the world and make a new one if they had put an max level cap they wouldn't need to reset the world and make us build and grind our chars again it's a waste of time , destroying the world is not the best idea to stop high level people .
nah, they not reset world coz of that.

They reset because they do some new implementations to world, some datacrash or for the glory of Satan, but never coz jordancoles has 10 000 strength
Wiki editor.
User avatar
Ozzy123
Posts: 2483
Joined: Sat Feb 11, 2012 4:27 pm

Re: Level cap

Post by Ozzy123 »

Potjeh wrote: Why wouldn't they? You don't even need complex pathfinding for the most part, the obstacle space is fairly simple. If anything, a bot should outperform a player's reflexes.
make any1 do that and i will pay him becouse its just bullshit
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..

Return to “Critique & Ideas”