Please give us combat stat caps in the new world

General discussion and socializing.
iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: Please give us combat stat caps in the new world

Post by iamahh »

A test server with 100x convenience bonus would let players hop on in a weekend and test out new stats mechanics quickly, while having some fun.

Currently mechanics are only tested in long cycles, aka the world lifetime.
User avatar
HappyBuffalo
Posts: 141
Joined: Sun Dec 18, 2016 10:17 am

Re: Please give us combat stat caps in the new world

Post by HappyBuffalo »

To be hones this game fighting mechanic is literary the worst compared to ANY other similar game:
1) Its confusing to new players.
2) It's unflexible to those who knows the best current deck.

Fighting mechanic should be changed to something more casual to bring players.

All other mechanics are much more deep and interesting than most games. So instead of setting a skillcap its better to rework the battle mechanics.

Also "permanent world" in this game means online decrease and no new players. This game should have at least a yearly wipe. I've played a lot at the start of this world and had me village (6 people - at least 4 all time premium members). But all people left at some point after death or other reasons. No one returned because it's not interesting to have Q 100 crops when other ppl have 200+ already. Let's be realistic - devs need to put food on their families tables. And having 800 active online players is better than having 300.
User avatar
Potjeh
Posts: 11824
Joined: Fri May 29, 2009 4:03 pm

Re: Please give us combat stat caps in the new world

Post by Potjeh »

That's why I think we need to replace infrastructural grind with per-item grind.
Image Bottleneck
User avatar
Bulwonator
Posts: 51
Joined: Thu May 04, 2017 12:50 am

Re: Please give us combat stat caps in the new world

Post by Bulwonator »

yeah the stats kinda stop me from returning but at the same time they keep other people on playing so idk
User avatar
TheLoli
Posts: 156
Joined: Thu Dec 17, 2015 3:13 am

Re: Please give us combat stat caps in the new world

Post by TheLoli »

Hmm.. this world started off with a stat cap to combat originally didn't it? Just not a cap towards stats in terms of affecting things crafted or non-combat things, but then the cap was removed at some point by the devs. Honestly I've never been good at combat at all, just running away. :lol:
User avatar
avros008
Posts: 486
Joined: Mon Nov 21, 2011 5:57 am
Location: Türkiye!

Re: Please give us combat stat caps in the new world

Post by avros008 »

HappyBuffalo wrote:To be hones this game fighting mechanic is literary the worst compared to ANY other similar game:
1) Its confusing to new players.
2) It's unflexible to those who knows the best current deck.

Fighting mechanic should be changed to something more casual to bring players.

All other mechanics are much more deep and interesting than most games. So instead of setting a skillcap its better to rework the battle mechanics.

Also "permanent world" in this game means online decrease and no new players. This game should have at least a yearly wipe. I've played a lot at the start of this world and had me village (6 people - at least 4 all time premium members). But all people left at some point after death or other reasons. No one returned because it's not interesting to have Q 100 crops when other ppl have 200+ already. Let's be realistic - devs need to put food on their families tables. And having 800 active online players is better than having 300.

++++++
dafels wrote:the midges are not the problem,
you're the problem

Return to “The Inn of Brodgar”