Effecting Q of Armor

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BigNoobie
Posts: 65
Joined: Sun Apr 04, 2010 12:17 am

Effecting Q of Armor

Post by BigNoobie »

Okay so I am full nature but I have 25 smithing where as our smith is new to town and only has 15... but has 2 points torward full industry. Would I get a higher Q then he would since I have higher smithing or what?
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Riou1231
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Joined: Fri Mar 26, 2010 1:50 am

Re: Effecting Q of Armor

Post by Riou1231 »

Yes you would, Nature/Industry only affects the amount of seeds/silk/bars you would get and not the quality.
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BigNoobie
Posts: 65
Joined: Sun Apr 04, 2010 12:17 am

Re: Effecting Q of Armor

Post by BigNoobie »

Awsome good to know :D.
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Dataslycer
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Re: Effecting Q of Armor

Post by Dataslycer »

Critical time when the nature/industry slider comes into play

- Harvesting the crops
- Turning caccoons into filaments
- Mining the Ore.

I'm not sure about potted trees yet.
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sabinati
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Re: Effecting Q of Armor

Post by sabinati »

pretty sure it's when you put the seed in the pot

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