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BigNoobie
- Posts: 65
- Joined: Sun Apr 04, 2010 12:17 am
Effecting Q of Armor
Okay so I am full nature but I have 25 smithing where as our smith is new to town and only has 15... but has 2 points torward full industry. Would I get a higher Q then he would since I have higher smithing or what?
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Riou1231
- Posts: 710
- Joined: Fri Mar 26, 2010 1:50 am
Re: Effecting Q of Armor
Yes you would, Nature/Industry only affects the amount of seeds/silk/bars you would get and not the quality.
I like apple juice.
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BigNoobie
- Posts: 65
- Joined: Sun Apr 04, 2010 12:17 am
Re: Effecting Q of Armor
Awsome good to know
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Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: Effecting Q of Armor
Critical time when the nature/industry slider comes into play
- Harvesting the crops
- Turning caccoons into filaments
- Mining the Ore.
I'm not sure about potted trees yet.
- Harvesting the crops
- Turning caccoons into filaments
- Mining the Ore.
I'm not sure about potted trees yet.
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Effecting Q of Armor
pretty sure it's when you put the seed in the pot