Hearth Gate:
Will take you to a small world(compared to current map).
In this world you will find magical creatures and loot.
Gate opens up once every week.
You compete with other hearthlings within it to get all the magic creatures/loot.
Also cavebulbs already had stockpile. Should have done meat or pepper stockpile in stead.
And on the topic of otters eating mussels they should give pearl on occasion if you butcher them.
My suggestion for animals is stork that spawns in swamp and eats frogs/toads.
If you butcher stork it has chance to give beak or half digested frog both being a curio.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: In Otter News
Please no, even my idea was a bad one. This idea is arguably worse. We don't need the instanced bullshit that will start making this game like every other. It's lack of stuff like that is what makes it amazing.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: In Otter News
\
So much this.. I'm looking forward to buying the new hat on my next payday.GREAT UPDATE LOVING THE NEW HATS AND STUFF!!!!
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: In Otter News
I'd enjoy some type of group raids instance that villagers could gather and run through together but forced pvp or timegated pvp hotspots in general isn't really the right way to go imo
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: In Otter News
Status-report on the Big Thing(tm) that isn't just copy and pasted from previous weeks?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: In Otter News
me3jordancoles wrote:I'd enjoy some type of group raids instance that villagers could gather and run through together but forced pvp or timegated pvp hotspots in general isn't really the right way to go imo
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Iva
- Posts: 139
- Joined: Wed Dec 28, 2011 7:36 pm
- Location: Ukraine
Re: Game Development: In Otter News
Official client. Interacting with two barter stands was resulting in this error:loftar wrote:Strongly suspect custom client issue. Please verify on default.
java.security.AccessControlException: access denied ("java.lang.RuntimePermission" "accessDeclaredMembers")
at java.security.AccessControlContext.checkPermission(Unknown Source)
at java.security.AccessController.checkPermission(Unknown Source)
at java.lang.SecurityManager.checkPermission(Unknown Source)
at com.sun.javaws.security.JavaWebStartSecurity.checkPermission(Unknown Source)
at java.lang.Class.checkMemberAccess(Unknown Source)
at java.lang.Class.getDeclaredMethod(Unknown Source)
at haven.ItemInfo$FactMaker.make(ItemInfo.java:61)
at haven.ItemInfo$FactMaker.make(ItemInfo.java:56)
at haven.Resource$CodeEntry.get(Resource.java:1383)
at haven.Resource.getcode(Resource.java:1230)
at haven.ItemInfo.buildinfo(ItemInfo.java:299)
at haven.res.ui.barterbox.Shopbox.info(barterbox.cjava:131)
at haven.res.ui.barterbox.Shopbox$AttrCache.get(barterbox.cjava:61)
at haven.res.ui.barterbox.Shopbox.draw(barterbox.cjava:100)
at haven.Widget.draw(Widget.java:663)
at haven.Widget.draw(Widget.java:668)
at haven.Window.draw(Window.java:183)
at haven.Widget.draw(Widget.java:663)
at haven.Widget.draw(Widget.java:668)
at haven.GameUI.draw(GameUI.java:674)
at haven.Widget.draw(Widget.java:663)
at haven.Widget.draw(Widget.java:668)
at haven.RootWidget.draw(RootWidget.java:66)
at haven.UI.draw(UI.java:140)
at haven.HavenPanel.rootdraw(HavenPanel.java:303)
at haven.HavenPanel.run(HavenPanel.java:549)
at java.lang.Thread.run(Unknown Source)
I had check those again after starting client, now they didn't cause error.
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Myrgard
- Posts: 296
- Joined: Thu May 16, 2013 5:26 pm
Re: Game Development: In Otter News
Well, a timegate battle royale style instance would be interesting... and would be limited to a handful of pvp factions as everything else would be cut down within 5 minutes.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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spawningmink
- Under curfew
- Posts: 2629
- Joined: Wed Mar 26, 2014 7:19 pm
Re: Game Development: In Otter News
pvp is toxicazrid wrote:what if this pvp realm has stat caps?
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

