That doesn't have any purpose but would be cool I think. For example, if you release it in the room with a candle or a built but unlit fire and the irrlight bumps into it, it should light it.
Maybe they even should sense such objects and fly towards them.
Even maybe if irlights bump into flammable objects such as hides for example, or wooden structures, they should have a chance to eliminate them or give some amount of decay.
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Flyrella
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stya
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Re: Let flying irrlights light lightable objects
inb4 people try to get your pali down with irrlights ![Trollface ¦]](./images/smilies/troll.gif)

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Flyrella
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Re: Let flying irrlights light lightable objects
well, then damage should be less than soak valuestya wrote:inb4 people try to get your pali down with irrlights
or maybe yes, then the last suggestion wasn't the best idea
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DaniAngione
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Re: Let flying irrlights light lightable objects
I like the idea of the irrlights lighting objects.
And would be funny if when an irrlight lights an object, there's a chance it generates another irrlight. So if you have like several candleposts you can actually cause a chain reaction to generate a few irrlights :3
And would be funny if when an irrlight lights an object, there's a chance it generates another irrlight. So if you have like several candleposts you can actually cause a chain reaction to generate a few irrlights :3
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Granger
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Re: Let flying irrlights light lightable objects
Would certainly be a nice view, when the 50x50 area filled with candleposts to fast-harvest irrlichts go into production.DaniAngione wrote:And would be funny if when an irrlight lights an object, there's a chance it generates another irrlight. So if you have like several candleposts you can actually cause a chain reaction to generate a few irrlights :3
So no, please don't make them multiply.
But I like the idea with setting one free for it to light the fueled structures (plural) in the area - a fair mechanic would for it to light them all and then despawn (without a chance to be catched after having lit one).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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DaniAngione
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Re: Let flying irrlights light lightable objects
I mean... It's not like they're not easily farmable already '-'Granger wrote:Would certainly be a nice view, when the 50x50 area filled with candleposts to fast-harvest irrlichts go into production.
But yeah, I guess that would only make it easier...
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín