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iamahh
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kicking ball physics
leather ball won't move when i approach it from any angle 
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dafels
- Posts: 3071
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Re: kicking ball physics
ye lets spend few months on implementing physics in the game just to be able kick a ball
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shubla
- Posts: 13041
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Re: kicking ball physics
If you run towards a ball, just start moving it to the opposite direction than what it was hit from, each game tick slow it down a bit, or completely stop it if it hits something. Not that difficult! We have cows and other stuff that moves already. Even some simple bouncing when it hits a hitbox would not be that hard to implement.dafels wrote:ye lets spend few months on implementing physics in the game just to be able kick a ball
Could be laggy though if many balls are made and being kicked on the same time.

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dafels
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Re: kicking ball physics
nah... that would be too boring... need realistic ball physics for this.
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sabinati
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Re: kicking ball physics
i've been waiting for ball physics since world 2
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Granger
- Posts: 9255
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Re: kicking ball physics
At least a simple version could be given to us, as a start...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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sMartins
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Re: kicking ball physics
Tbh I haven't seen many MMOs with physics engine so far .... pretty sure there is a precise reason behind that.Granger wrote:At least a simple version could be given to us, as a start...
Not saying it won't happen any time soon for the major software house out there.
But out of curiosity would be nice if @Loftar can tell us if it's something that he might take in consideration later on ... or if totally not possible, cause the ping, lag and overall problems that could lead. ( and maybe explaining us what the difficulty is in implementing physics in a MMO kind of game)
Btw if physics would ever be implemented it should be used to make the enviroment more immersive .... not just to kick a ball
Last edited by sMartins on Tue Nov 28, 2017 1:28 am, edited 3 times in total.
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Granger
- Posts: 9255
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Re: kicking ball physics
Shoo already sucks hard enough, it should be an automatic action (toggle able like swimming) when colliding with an shoo-able animal (which should preferably pathfind in case it is initially blocked from straight line moving away).iamahh wrote:ballshoo
But until the devs have mercy with us, shoo on a ball would be better than nothing.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MagicManICT
- Posts: 18435
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Re: kicking ball physics
Guys need balls before we have realistic ball physics.sabinati wrote:i've been waiting for ball physics since world 2
Jokes aside, this could be a fun addition to the game.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.