-
MishaPepyaka
- Posts: 13
- Joined: Tue Feb 09, 2010 7:28 pm
Re: Game Development: I was a Highwayman
How can I destroy that shit?
-
Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Game Development: I was a Highwayman
Sleep in a bed for several RL hours at least. Also, drink booze.
Surprise.
-
Zamte
- Posts: 526
- Joined: Sun Apr 04, 2010 2:12 am
Re: Game Development: I was a Highwayman
Lothaudus wrote:OH GOD WHY CANT WE BUILD THESE IN CAVES WHY WHY WHY
Yes, us cave miners would appreciate milestones inside caves.![]()
And at least walking speed with carts inside caves.
... or you move at running speed when following a milestone.
Lighted Hanging Lanterns. Attach them to walls. Can be made out of any type of metal, but require a new oil resource as a fuel. You can follow the path so long as it stays lit, and running into an unlit torch would stop you. Adds a new dynamic to lighting in caves and mines but considering it acts as a permanent light source and an easy way to navigate the caves, I think it'd be worth the maintenance hitch.
-
Nightsway
- Posts: 79
- Joined: Sun Apr 04, 2010 12:47 pm
- Location: Sunny Britain
Re: Game Development: I was a Highwayman
Seconded.Zamte wrote: Lighted Hanging Lanterns. Attach them to walls. Can be made out of any type of metal, but require a new oil resource as a fuel. You can follow the path so long as it stays lit, and running into an unlit torch would stop you. Adds a new dynamic to lighting in caves and mines but considering it acts as a permanent light source and an easy way to navigate the caves, I think it'd be worth the maintenance hitch.
Some people are just naturally nice. I should know, I have two of them rotting under my bed.
-
SevenBlade
- Posts: 49
- Joined: Tue Jan 19, 2010 3:06 pm
Re: Game Development: I was a Highwayman
Now all we need is horse/ox pulled carts and trade will have a rebirth.
-
NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
-
al
- Posts: 279
- Joined: Thu Mar 25, 2010 4:06 pm
- Location: +3 GMT
Re: Game Development: I was a Highwayman
How you can destroy it?
Why not make carts able to go through it?
Any ways to solve carts problem with current mechanics?
Why not make carts able to go through it?
Any ways to solve carts problem with current mechanics?
English/Russian negotiations for a nominal fee.
PM me or look for IM contacts here
Every client gets a piece of Trident Layers for free!
================================================
Предлагаю услуги переговорщика между англо- и русско-говорящей стороной за небольшое вознаграждение.
PM me or look for IM contacts here
Every client gets a piece of Trident Layers for free!
================================================
Предлагаю услуги переговорщика между англо- и русско-говорящей стороной за небольшое вознаграждение.
-
HulkingUnicorn
- Posts: 120
- Joined: Sun Nov 15, 2009 9:05 pm
Re: Game Development: I was a Highwayman
Make a ton of milestones on each side of the road, then you should manage to weave to each side avoiding the stones themselves.
-
Teh_Az
- Posts: 85
- Joined: Sun Mar 28, 2010 3:11 pm
Re: Game Development: I was a Highwayman
Hmmm. Maybe now they could give us something that won't make paving such a tedious affair.
-
al
- Posts: 279
- Joined: Thu Mar 25, 2010 4:06 pm
- Location: +3 GMT
Re: Game Development: I was a Highwayman
Should I put on a toga after this?HulkingUnicorn wrote:Make a ton of milestones on each side of the road, then you should manage to weave to each side avoiding the stones themselves.
English/Russian negotiations for a nominal fee.
PM me or look for IM contacts here
Every client gets a piece of Trident Layers for free!
================================================
Предлагаю услуги переговорщика между англо- и русско-говорящей стороной за небольшое вознаграждение.
PM me or look for IM contacts here
Every client gets a piece of Trident Layers for free!
================================================
Предлагаю услуги переговорщика между англо- и русско-говорящей стороной за небольшое вознаграждение.

