but Idk maybe that is good for some larger events, but was a bit weird to play alone
-
Flyrella
- Posts: 430
- Joined: Wed Jul 03, 2013 12:28 am
Re: Game Development: Bull Lizard
that ball is too quick
but Idk maybe that is good for some larger events, but was a bit weird to play alone
but Idk maybe that is good for some larger events, but was a bit weird to play alone
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Bull Lizard
Its speed depends on the speed you kick it with.Flyrella wrote:that ball is too quick :o
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Bull Lizard
dude it's been so long, if the "something more significant" you keep talking about doesn't make me cream my pants I think I am done with this game. I haven't even been playing the past few months, just waiting for this amazing update and continuing to be disappointed every time a new patch comes out.jorb wrote:
- Small patch, as we have also been working on that something more significant hinted at in the last couple of patches, however, we are nearing completion on that project.
-
Flyrella
- Posts: 430
- Joined: Wed Jul 03, 2013 12:28 am
Re: Game Development: Bull Lizard
yea but all the football players will be running at 4th speed anywayloftar wrote:Its speed depends on the speed you kick it with.Flyrella wrote:that ball is too quick![]()
-
Myrgard
- Posts: 296
- Joined: Thu May 16, 2013 5:26 pm
Re: Game Development: Bull Lizard
Nikitan83 wrote:
Kept culling my animals and...
So we were right, it IS a fetus.
also explains why no one ever found it beforeFixed a bug with a previously added curioisty that wasn't actually handed out as intended.
-
DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Bull Lizard
Any chance of also adding right-click throw capacity to it? (just like snowball?)loftar wrote:Its speed depends on the speed you kick it with.Flyrella wrote:that ball is too quick![]()
Instead of "appearing" in your face, it shows up on the ground where the person it hits is (or where it falls)
That way we can have side throws
Or even hand based sports
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
-
ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Game Development: Bull Lizard
Wow thanks! Promised and delivered!jorb wrote: [*] Added "Forest Lizard", creature.
Lizards are the first step to dragons you know.
Venator
-
subie
- Posts: 63
- Joined: Mon Apr 01, 2013 2:37 am
Re: Game Development: Bull Lizard
Would be pretty cool if ball friction was modified by quality. Good balls go further!
-
ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Bull Lizard
Ah, should have thought of that, of course. Doesn't fit overly well with the current architecture, but will certainly consider.DaniAngione wrote:Any chance of also adding right-click throw capacity to it? (just like snowball?)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
