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shubla
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First person mode
As you are doing the rendering rewrite, you could add a fun little feature that would twist the camere into first person and implement moving of the player by arrow keys.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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sMartins
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Re: First person mode
I asked to loftar about this some time ago .. he answered that this require LOD (level of detail) that is a huge task ...
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Potjeh
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Re: First person mode
Who cares if it looks a little shitty? We all loved Dungeon Keeper's possession spell.
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loftar
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Re: First person mode
Changing the camera isn't just a rendering tweak, but affects many aspects of the game model. There are a couple of immediate issues:
All that being said, though, it would be very nice with more sweeping perspectives, and I'd like Haven to have them sooner or later. It's just a very long-term goal, given the above.
Also, the problem with arrow-key movement is mainly latency. Since the game model is meant to go via the server for any action, the delay imposed on such movement would be too large to feel nice. Salem had the same problem with its WASD movement, which is the main reason I haven't brought that back in Haven. Changing that currently isn't even a long-term goal, since server validation is the necessary basis for disabling movement cheats of all kinds.
- Since the game is meant for an overhead style, the amount of data sent to the client for an even slightly meaningful first-person perspective is far too small.
- The graphics are very much optimized for a rather zoomed-out view, so they don't have enough data to look good in such a very close-up perspective that a first-person perspective would entail.
- Unless extremely wide sweeping changes were made, it would be a half-assed measure either way. A first-person perspective would be kind of pointless if you couldn't climb a mountain and look out over a very large portion of the world
All that being said, though, it would be very nice with more sweeping perspectives, and I'd like Haven to have them sooner or later. It's just a very long-term goal, given the above.
Also, the problem with arrow-key movement is mainly latency. Since the game model is meant to go via the server for any action, the delay imposed on such movement would be too large to feel nice. Salem had the same problem with its WASD movement, which is the main reason I haven't brought that back in Haven. Changing that currently isn't even a long-term goal, since server validation is the necessary basis for disabling movement cheats of all kinds.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sMartins
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Re: First person mode
Cool, just trying with bad camera to use a close 3th person view and walking a bit in the forest is great for the immersion it gives ... That will be an awesome day!loftar wrote:All that being said, though, it would be very nice with more sweeping perspectives, and I'd like Haven to have them sooner or later. It's just a very long-term goal, given the above.
P.S. Also tbh the wasd thing on Salem worked well to me, never noticed any particular problem with that .... maybe cause I'm in Europe though.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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ven
- Posts: 1120
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Re: First person mode
1: half-assed isn't bad when lots of people like the result.loftar wrote:Unless extremely wide sweeping changes were made, it would be a half-assed measure either way. A first-person perspective would be kind of pointless if you couldn't climb a mountain and look out over a very large portion of the world
2: it would not be pointless.
Of course playing the game in first person would be nice, but merely experiencing the game in it would already be great. Like potjeh said, a "possession" button would be enough. Picture, for example, sailing in 1st person as a passenger on a knarr or cruising the world in the backseat of a wagon. Indoor parties and other events (like sports and music contests) where people usually stay in one place and interact via chat would also be more interesting with that feature. If implementing such a thing is relatively simple for you, please consider doing it for the sake of greater larp.
So many of the aesthetic thread's pictures are actually product of cam bad:
Venator
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shubla
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Re: First person mode
Who cares about view distance anyway. Lets just say that.. it is very foggy in the hearthlands.. all the time!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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loftar
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Re: First person mode
I don't like doing something when I don't like the result, especially if you consider inclusion into the default client to be a "mark of official approval". Gazing into the black void is a mind-jarring experience and already ruins, for example, a lot of YouTube vidyas of Haven for me.ven wrote:1: half-assed isn't bad when lots of people like the result.
It is of course worth noting that half of those picture have been manually modded to include distant scenery and beautiful skies, and the rest of them at least has a very specifically chosen perspective, which the game wouldn't be able to uphold consistently.ven wrote:So many of the aesthetic thread's pictures are actually product of cam bad:
That would be easier to buy if it weren't already obvious from the rest of the graphics that the weather in the Hearthlands is mostly sunny and clear.shubla wrote:Lets just say that.. it is very foggy in the hearthlands.. all the time!
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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MagicManICT
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Re: First person mode
What's your typical reaction time? Unless you're a pro gamer or someone specialized on fast visual reactions, the average visual reaction time is around 250ms, and unless the game has a network model that requires significantly faster, you, as the player, probably aren't going to notice it. The server and developers, on the other hand, could have serious issues, especially when it comes to hacks and exploits.sMartins wrote: P.S. Also tbh the wasd thing on Salem worked well to me, never noticed any particular problem with that .... maybe cause I'm in Europe though.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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loftar
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Re: First person mode
I was bothered by it on my local dev machine.sMartins wrote:P.S. Also tbh the wasd thing on Salem worked well to me, never noticed any particular problem with that .... maybe cause I'm in Europe though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike





