Input on new dungeon (Beaver ADventure)

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spawningmink
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Input on new dungeon (Beaver ADventure)

Post by spawningmink »

my team and I decided to check out the new update and we assembled a small squad to go brave the unknown! after finally finding the new doorway we made our way inside and to be honest as this was my first time inside I was....very disappointed to say the least. I tanked the majority of the beavers and after we cleared the whole thing i left with 2 nicks and nacks. with this many high level players we cleared the rooms in a matter of seconds 2 hitting nearly every monster.
the boss was the only monster that survived more than 3 hits against us but overall was killed in under 5 seconds. after going to another dungeon it seemed to be the same thing over again, why are these areas so easy to clear
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does anyone else find them wayyy to easy?
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DreadDawson
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Re: Input on new dungeon (Beaver ADventure)

Post by DreadDawson »

I mean, a team of 6 high stat, high gear guys shouldn't have a problem with this. If you want more of a challenge, try a smaller team, or solo.
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azrid
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Re: Input on new dungeon (Beaver ADventure)

Post by azrid »

wait for troll dungeon
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dafels
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Re: Input on new dungeon (Beaver ADventure)

Post by dafels »

that lp gain seems pretty decent
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infectedking
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Re: Input on new dungeon (Beaver ADventure)

Post by infectedking »

DreadDawson wrote:I mean, a team of 6 high stat, high gear guys shouldn't have a problem with this. If you want more of a challenge, try a smaller team, or solo.
1 of our guys with only 400ua destroyed the whole dungeon except the king pretty fast (only because he had to go heal since they seem to destroy HP when you have like 10 of them on you and respawning (like slimes)
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skltnk00
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Re: Input on new dungeon (Beaver ADventure)

Post by skltnk00 »

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stya
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Re: Input on new dungeon (Beaver ADventure)

Post by stya »

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seaofscrolls
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Re: Input on new dungeon (Beaver ADventure)

Post by seaofscrolls »

infectedking wrote:
DreadDawson wrote:I mean, a team of 6 high stat, high gear guys shouldn't have a problem with this. If you want more of a challenge, try a smaller team, or solo.
1 of our guys with only 400ua destroyed the whole dungeon except the king pretty fast (only because he had to go heal since they seem to destroy HP when you have like 10 of them on you and respawning (like slimes)
He bugged them through the door though, so that input is meaningless. If he were being simultaneously attacked by 20 beavers (this has happened to me), then he would not have been able to clear the dungeon.
skltnk00
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Re: Input on new dungeon (Beaver ADventure)

Post by skltnk00 »

stya wrote:Image
What you're saying is not relevant to particular problem...

Thank you for advice though. :lol:
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DDDsDD999
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Re: Input on new dungeon (Beaver ADventure)

Post by DDDsDD999 »

Maybe these dungeons based on a low level animal aren't balanced around a year-long world that has insane stat inflation because of unbalanced mechanics
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