Ideally, everything should decay. Its part of the cleaning the clutter system in the game.
Surely you remember the days of the wicker baskets? You know, when the ROB was littered with screens and screens of baskets around it?
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Decaying mines
Avu wrote:Yay let's make everything decay. If only we could make our screens decay too every time we witness decay on screen then we'd get a fucking clue that some people just like to suffer.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Decaying mines
I agree with the OP that unused mines should eventually become prospectable again. And yah, everything should decay. But let's have Onion's decay shield first, please.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Decaying mines
Would it remember how much was mined out, or would people purposefully allow them to decay and refresh the ore available?
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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arriel
- Posts: 221
- Joined: Sun Mar 07, 2010 9:40 pm
Re: Decaying mines
Yes, mine should "remember" the layout of used tiles.
On the other hand, I also believe that mines should be finite and respawn as long as they were completely dug out. But, maybe on a same local map that the parent mine was.
On the other hand, I also believe that mines should be finite and respawn as long as they were completely dug out. But, maybe on a same local map that the parent mine was.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Decaying mines
Stop making suggestions please.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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arriel
- Posts: 221
- Joined: Sun Mar 07, 2010 9:40 pm
Re: Decaying mines
I`m afraid I won`t.Avu wrote:Stop making suggestions please.
But seeing as moderators seem to cite your offtopic instead of removing it from thread, you can ask them directly for deletion. Hope this suggestion suits you better.
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Teme
- Posts: 97
- Joined: Mon Apr 19, 2010 5:21 pm
Re: Decaying mines
Pacho wrote:Ideally, everything should decay. Its part of the cleaning the clutter system in the game.
Last edited by Teme on Sun May 02, 2010 10:41 am, edited 2 times in total.
Plaah ~

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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Decaying mines
Well, do you?Teme wrote:Pacho wrote:Surely you remember the days of the wicker baskets? You know, when the ROB was littered with screens and screens of baskets around it?

because i do - and not only is Pacho's quote completely irrelevant, its a gross exaggeration of how things really were
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Elirian
- Posts: 140
- Joined: Fri Apr 23, 2010 5:20 pm
Re: Decaying mines
Construction signs really need to decay so long as they are useful for hunting. Literally cannot pass 2 screen lengths without running into a mini building site.