just me rambling, enjoy bashing away
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boreial
- Posts: 536
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Re: New Dungeon Loot - Stat Potions
with all the different bushes, berries, forageable plants alchemy certainly would have a tremendous platform of ingredients to choose from. might even be a new class of citizen herbalist/alchemist for health aids, movement aids, stat buffs (limited in time and quantity capped) perhaps even poisons that could be applied to weapons that would cause de-buffs on successful hits.
just me rambling, enjoy bashing away
just me rambling, enjoy bashing away
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: New Dungeon Loot - Stat Potions

Maybe we could just have one universal stat buffing potion that you could make. 20(00)% buff to stats for some time.

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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: New Dungeon Loot - Stat Potions
why tho? This would just become another annoyance mandatory to crafting or fighting. Einher was already cancer enough while it was possible to use it consistently.shubla wrote:
Maybe we could just have one universal stat buffing potion that you could make. 20(00)% buff to stats for some time.
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