Show me the statisticsFostik wrote:So why90% players still play solo?Zeler wrote:Its an MMO game after all
https://www.youtube.com/watch?v=lN-Y242GOgk
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Zeler
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr
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spawningmink
- Under curfew
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr
Zeler wrote:Show me the statisticsFostik wrote:So why90% players still play solo?Zeler wrote:Its an MMO game after all
https://www.youtube.com/watch?v=lN-Y242GOgk

ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
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azrid
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr
You can still get loot as a solo player.romovs wrote:Nice update, but irrelevant for solo players
Just don't expect to complete every dungeon you find.
There will probably be easier beginner dungeons too.


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romovs
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr
Except all the good stuff - hearts and crowns. Basic loot is sort of nice for its novelty, but other than that it's shit.azrid wrote:You can still get loot as a solo player.romovs wrote:Nice update, but irrelevant for solo players
Maybe my beaver-foo is just lacking but I couldn't complete it with
str 900
agi 800
con 540
ua 600
mc 400
q250 sword and 180/130 armour class
Spawn rates/mob strength don't take into account the number of players or their stats. It's either you sprint through the dungeon with 3+ people or can't get past the 3rd room.
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ricky
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr
Guys, you're falling the whole 'too busy looking at the trees to see the forest' analogy
Sure, maybe considering they're beavers they're a little OP, but they could have easily made a dungeon featuring anything else.
Ideally in the future there will be some solo dungeons, group dungeons, combat dungeons, puzzle dungeons...
We've just barely scratched the surface of the whole instanced dungeon shenanigans
Wouldn't hurt to focus on how we can make future dungeons fun and unique instead of moaning about how the first dungeon is broke, op, gay, etc
Sure, maybe considering they're beavers they're a little OP, but they could have easily made a dungeon featuring anything else.
Ideally in the future there will be some solo dungeons, group dungeons, combat dungeons, puzzle dungeons...
We've just barely scratched the surface of the whole instanced dungeon shenanigans
Wouldn't hurt to focus on how we can make future dungeons fun and unique instead of moaning about how the first dungeon is broke, op, gay, etc
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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romovs
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr
ricky wrote: Wouldn't hurt to focus on how we can make future dungeons fun and unique instead of moaning about how the first dungeon is broke, op, gay, etc
romovs wrote: Spawn rates/mob strength don't take into account the number of players or their stats. It's either you sprint through the dungeon with 3+ people or can't get past the 3rd room.
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azrid
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr
Crowns are not good. Its pretty much a cosmetic item.romovs wrote: Except all the good stuff - hearts and crowns. Basic loot is sort of nice for its novelty, but other than that it's shit.
Sure you are missing out on hearts but the real good loot is the teeth,gems and especially needles.
No need to kill king beaver for that.
I have a little less stats than you and I get loot fine. Can't solo finish infinite spawn rooms but with a couple of kinda weak friends its already possible and fun.


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tyrtix
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr
those dungeons are clearly made for encouraging community players, not for single player to get in and waste them in single raids as many as you can, that's easy to understand, and pretty sure in the future the easier ones will have no good loot for the bigger whales.
I like the concept, thou it feels to me like one of those things devs didn't wanted to add for ages. My idea now is that devs are not so sure where to go with the game: they constantly add a lot of things, and that's very good, but these things seems not coherent with the game. They removed old faith thing with the changing bars, and then added credos wich are nice, but have a tree structure wich points in certain directions to give good advantages (who won't take forager, for example?).
A lot of things instead still needs a lot of polishing: food system got nerfed a lot with all the different recipes ingredients, making most recipes add weird results and weird stat increases, in term of game experience was only a nerf, especially for low level players.
Curio system is.. well, it's not. Study desk made it just "dump everything in, you'll study all, no difference", same for nidbanes: those that would need more that thing, like hermits, simply cannot afford he cost or won't EVER find mandrake to use for that, and against pk'ers is worthless as you're already dead and mostly lost body (with good stuff and stats too, forcing those players to, generally, stop playing).
Generally i think that the bigger issue is to separate pvp from pve in a way that if a player do not like pvp, it simply can skip that part of the game, or at least have a "safe haven" (hehehe) in wich they will be free to go around w/o fear for beign killed or robbed.
After that, the two systems that fuel hafen are: food and curio. Those two things need to be refined as to make the items made there tradable in some ways (and not just "make the better thing because they're all the same").
As devs have added a lot of things that we can kill now, the next issue is combat, and in a second way, taming: it's at best weird, that slings are no more used, and archery became so dumb that they're basically worthless, and in name of the old gods, why i cannot shot a damn stone to a duck and get the body? why i really need a stupid horse to catch as many as i want of them?
I like the concept, thou it feels to me like one of those things devs didn't wanted to add for ages. My idea now is that devs are not so sure where to go with the game: they constantly add a lot of things, and that's very good, but these things seems not coherent with the game. They removed old faith thing with the changing bars, and then added credos wich are nice, but have a tree structure wich points in certain directions to give good advantages (who won't take forager, for example?).
A lot of things instead still needs a lot of polishing: food system got nerfed a lot with all the different recipes ingredients, making most recipes add weird results and weird stat increases, in term of game experience was only a nerf, especially for low level players.
Curio system is.. well, it's not. Study desk made it just "dump everything in, you'll study all, no difference", same for nidbanes: those that would need more that thing, like hermits, simply cannot afford he cost or won't EVER find mandrake to use for that, and against pk'ers is worthless as you're already dead and mostly lost body (with good stuff and stats too, forcing those players to, generally, stop playing).
Generally i think that the bigger issue is to separate pvp from pve in a way that if a player do not like pvp, it simply can skip that part of the game, or at least have a "safe haven" (hehehe) in wich they will be free to go around w/o fear for beign killed or robbed.
After that, the two systems that fuel hafen are: food and curio. Those two things need to be refined as to make the items made there tradable in some ways (and not just "make the better thing because they're all the same").
As devs have added a lot of things that we can kill now, the next issue is combat, and in a second way, taming: it's at best weird, that slings are no more used, and archery became so dumb that they're basically worthless, and in name of the old gods, why i cannot shot a damn stone to a duck and get the body? why i really need a stupid horse to catch as many as i want of them?
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DDDsDD999
- Posts: 5766
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr
You mean personal beliefs? That shit was broken as fuck, credos are infinitely better. Who cares if some credos are nearly mandatory to get other credos.tyrtix wrote:They removed old faith thing with the changing bars, and then added credos wich are nice, but have a tree structure wich points in certain directions to give good advantages (who won't take forager, for example?).
Are you kidding? Attributes are fucking INSANE because of the huge stat inflations.tyrtix wrote:A lot of things instead still needs a lot of polishing: food system got nerfed a lot with all the different recipes ingredients, making most recipes add weird results and weird stat increases, in term of game experience was only a nerf, especially for low level players.
If you care at all about LP/Hour it's not like that. At all.tyrtix wrote:Curio system is.. well, it's not. Study desk made it just "dump everything in, you'll study all, no difference"
Nidbanes are just retarded in general. Their entire function is just flawed.tyrtix wrote:same for nidbanes: those that would need more that thing, like hermits, simply cannot afford he cost or won't EVER find mandrake to use for that, and against pk'ers is worthless as you're already dead and mostly lost body (with good stuff and stats too, forcing those players to, generally, stop playing).





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Ozzy123
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Re: Game Development: Princess Thraxyr's Endless Levee of Dr
Well I think that was the point, if these dungeons were solo-able it would be stupid, idk why people think that hermits should be able to do everything that big groups do, it would be obviously unfair and a game about survival shouldn't be solo-able, hermitting should be punished by the game mechanics imoromovs wrote:Nice update, but irrelevant for solo players
more like 10% of players play solo, whats up with that hermitting propaganda xDFostik wrote: So why90% players still play solo?
if you don't know anything about the game and it's mechanics (any you probably don't even play it) what's the point of writing stuff like that?tyrtix wrote:wall of bullshit
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..