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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Flagging Butcher
Now all thats needed is a emote with a crotch grab and people can go all MJ when they kill people for picks.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Flagging Butcher
If you dab twice in a row, the dab emote should alternate hands. This could be locked behind skills or have an EXP cost.
Extending off of that, a legendary triple dab could be added that requires rare dungeon items. The sky's the limit here.
Extending off of that, a legendary triple dab could be added that requires rare dungeon items. The sky's the limit here.





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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Flagging Butcher
Will consider.Redlaw wrote:Now all thats needed is a emote with a crotch grab and people can go all MJ when they kill people for picks.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Game Development: Flagging Butcher
AHHHHHHYESS DAB EMOTEEEEEEEEEEEEEEEEEEEEE OMGGGGGGGGGGGGGGGGGGGGGGGGG
Click to read Developer's thoughts on PvP
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Game Development: Flagging Butcher
accurate representation of the hearthlands:


Last edited by ricky on Thu Dec 14, 2017 1:02 am, edited 1 time in total.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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Myrgard
- Posts: 296
- Joined: Thu May 16, 2013 5:26 pm
Re: Game Development: Flagging Butcher
very sad about the collapsed mine tiles and gems, it was such a fun feature.
So the beavers will still spawn in unlimited numbers, it really breaks roleplay as a creature that is somewhat rare in the wilds happens to dwell in literal hordes...
also the new necklace made from 8 dried wings is actually worse lp/hour wise than 1 fresh wing, are you sure you didn't loose a 0 somewhere in there?
So the beavers will still spawn in unlimited numbers, it really breaks roleplay as a creature that is somewhat rare in the wilds happens to dwell in literal hordes...
also the new necklace made from 8 dried wings is actually worse lp/hour wise than 1 fresh wing, are you sure you didn't loose a 0 somewhere in there?
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Flagging Butcher
Welp, looks like you fucked my kingdom claim with the realm overlap patch
Why not give the buff of the dominant realm rather than none at all?
Why not give the buff of the dominant realm rather than none at all?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Flagging Butcher
Seasons and/or polishing to me ....Jorb wrote:let us know where you'd like to see us spending time!
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Flagging Butcher
The "none at all" option was already in effect for the area-based bonuses on crops and similar things, so I figured this was the consistent option. I also figured it might just be a good thing if conflicting realms is a bad thing that you don't want to keep around indefinitely because it provides weird and unintended buffs.jordancoles wrote:Welp, looks like you fucked my kingdom claim with the realm overlap patch
Why not give the buff of the dominant realm rather than none at all?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Flagging Butcher
The game has no concept of dominant realms -- more authority? -- and this was consistent with established patterns. I do have to feel that overlapping claims should be discincentivized.jordancoles wrote:Why not give the buff of the dominant realm rather than none at all?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose