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y1yr
- Posts: 39
- Joined: Wed May 11, 2011 1:51 pm
- Location: East Europe
Re: Game Development: Flagging Butcher
Eah BOYYYYYYYY! This DAB!
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tigerlrg245
- Posts: 189
- Joined: Fri Sep 04, 2015 9:55 pm
Re: Game Development: Flagging Butcher
my dream of an in game dance contest are becoming more real each day
dab on the haters
dab on the haters
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: Flagging Butcher
Gems already super valuable without this exploit.Myrgard wrote:very sad about the collapsed mine tiles and gems, it was such a fun feature.
Good luck finding a q350+ bat wing. New curio is great lp/h.Myrgard wrote:also the new necklace made from 8 dried wings is actually worse lp/hour wise than 1 fresh wing, are you sure you didn't loose a 0 somewhere in there?

(used bad q wings)
Or you can just wait for the chicken dungeon. I don't doubt that they are going to add early game dungeons.thesourceofsadness wrote: My point is that dungeon's difficulty level should be variable to be accessiable for everyone
Also beaver dungeon is not an end game dungeon its mid game at best. A party with pretty bad stats can clear it.
Being a group of noobs pays off more than being a solo noob.
My point is that dungeons shouldn't all be soloable.


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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Game Development: Flagging Butcher
loving the animation + sound for slaughtering, more animations and sounds for other things would be nice, minor details like this are very satisfying and can really go a long way in improving player enjoyment in even the most mundane tasks.
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Flagging Butcher
It made me jump! Lol, it's quite savage but it's clean I guess.Kirche wrote:loving the animation + sound for slaughtering, more animations and sounds for other things would be nice, minor details like this are very satisfying and can really go a long way in improving player enjoyment in even the most mundane tasks.
The meat cleaver is brilliant! Vastly improved butchering time.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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thesourceofsadness
- Posts: 109
- Joined: Mon May 25, 2015 10:13 pm
Re: Game Development: Flagging Butcher
Totally agree. Some parts of MMO shouldn't be soloable. I hated that in EvE.azrid wrote:Being a group of noobs pays off more than being a solo noob.
My point is that dungeons shouldn't all be soloable.
But infinite spawn looks logically broken to me - just like "special non-lootable" beings.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: Flagging Butcher
I think the spawn is great to counter cheesing. Other solutions would probably be much harder to implement.


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WindRider
- Posts: 2
- Joined: Thu Feb 09, 2017 6:28 pm
Re: Game Development: Flagging Butcher
Personally, I'd like dungeons that can be cleared by solo players. Hard to compete as is and now people in groups get more ahead. Beavers spawn too fast to clear solo... Otherwise, I'm good.
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Flagging Butcher
I found another one today and no-one was around so I went in alone, I cleared the first room but the 2nd had 3 white ones again and I'm no match for them sadly, but i did manage to get some blue beaver wood at last, so it's all good. 
Shame in a way for solo players though that you now can't butcher the beavers and get any curios but ofc I understand why it has to be that way.
Shame in a way for solo players though that you now can't butcher the beavers and get any curios but ofc I understand why it has to be that way.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Sigilius
- Posts: 36
- Joined: Tue Aug 01, 2017 9:53 pm
Re: Game Development: Flagging Butcher
Make it so that a solo person can receive a "den" type dungeon as a secret from a rock or tree. Only they can unlock it with the rock/tree's ritual (so that the big boys can't come along and wreck it). Obviously, the spawn and loot will be lesser in all regards (or graded based upon the one that initiated the instance with the rock/tree).
Only one active at any one time for a single person, and it will despawn after a certain amount of time to keep from cluttering the landscape.
Or, have so many spawn in the world at once, and whichever soloer gets to it first by whispering to the rocks/trees, has a go. Once complete, another spawns somewhere else in the world. This will keep with the feel of the game, connection with nature, etc.
Only one active at any one time for a single person, and it will despawn after a certain amount of time to keep from cluttering the landscape.
Or, have so many spawn in the world at once, and whichever soloer gets to it first by whispering to the rocks/trees, has a go. Once complete, another spawns somewhere else in the world. This will keep with the feel of the game, connection with nature, etc.