Family Heirloom:
Upon receiving a killing blow your worn family heirloom gets destroyed and you are knocked out with 1hhp left.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Family Heirloom
As in 'able to TP to HF', or simply staying on the ground to be killed soon after?azrid wrote:and you are knocked out with 1hhp left.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MinionTwo
- Posts: 127
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Re: Family Heirloom
Given this suggestion the heirloom should be extremely expensive to make in terms of materials, XP, and LP. This mechanic would add essentialy an extra life for the player and as such should come with a steep cost to make, especialy seeing as we already have a mechanic in game to assist in preventing deaths to begin with.
Onep wrote:I'm pretty sure I've seen more of them dead than alive, but look at em! He says "roadkill" but he means cuddles.
jorb wrote:If we introduce neutering I'll fix it so that y'all can eat balls.
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MrPunchers
- Posts: 1679
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- Location: Where do you think?
Re: Family Heirloom
So a safety net so noobs don't get dunked happen they be below 60%~ hhp iirc? +1, even consider making it cheaper if it's a noob item like that.
Suck me good and hard thru my jorts
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AntiBlitz
- Posts: 638
- Joined: Sun Sep 25, 2011 11:43 am
Re: Family Heirloom
what if it just increased the amount of xp and lp given back if you found your heirloom and consumed it after death. Would kind of make sense that its an heirloom then.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Family Heirloom
I'm quite confident that you would never ever find it then, should your demise have been caused by another player.AntiBlitz wrote:what if it just increased the amount of xp and lp given back if you found your heirloom and consumed it after death. Would kind of make sense that its an heirloom then.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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DreadDawson
- Posts: 229
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- Location: Somewhere over the rainbow...
Re: Family Heirloom
Maybe instead we could place it on the grave of the ancestor to get a higher % of xp back.AntiBlitz wrote:what if it just increased the amount of xp and lp given back if you found your heirloom and consumed it after death. Would kind of make sense that its an heirloom then.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Family Heirloom
What I like in the idea is that it would make play with stuff that I normally don't work with (trolls).
If the worst case price of things going south (with a high probability) would be to heal up some days instead of having to do the whole dance... it could be fun.
If the worst case price of things going south (with a high probability) would be to heal up some days instead of having to do the whole dance... it could be fun.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Family Heirloom
Sounds interesting, but I'd want some further limitation or penalty. 2 weeks between another working, slower healing for a time, a new unique debuff, stat debuff and no connection to ancestors. Something along those lines.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm

