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Axatros
- Posts: 135
- Joined: Sat Mar 23, 2013 10:03 pm
Caves should be dark as fook again.
I liked when there were no light in caves, not at all. I mean I know that everyone played on Ender Custom Client but still, totally dark caves should be a thing. It would also force devs to implement new sources of light like I dunno... some kinds of lanters or magic that allows you to make the surroundings brighter. 
Pixel art is (and always will be) better than this plastic looking Hafen you gave us here.
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Caves should be dark as fook again.
Me and my poor eyes say no it is fine.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Caves should be dark as fook again.
An invitation to light-hacks, unfortunately. Darkness is nothing we can easily enforce.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Caves should be dark as fook again.
sad afjorb wrote:Darkness is nothing we can easily enforce.
Click to read Developer's thoughts on PvP
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Caves should be dark as fook again.
Nonsense, sure you can do that.jorb wrote:An invitation to light-hacks, unfortunately. Darkness is nothing we can easily enforce.
Being lit can be easily checked server-side, so you could just make the character:
- stumble and faceplant for a nice concussion every few steps (possibly add a 'stumbled in the darkness' experience to this)
- unable to interact with objects and pickup items
- unable to fight but being aggroed by everything (=batcape does nothing, even rats attack) as these sense the vulnerability and the free meal
A light hack might be even contra-productive in that scenario, as one wouldn't even see where the darkness (thus the area of endless pain) begins.
These are just the first things that came to my mind, without even thinking.
I'm sure you could come up with more an better (=worse for the player) stuff.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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Flyrella
- Posts: 430
- Joined: Wed Jul 03, 2013 12:28 am
Re: Caves should be dark as fook again.
I agree that it should be dark. I remember finding my first cave in 2d haven using the vanilla client. And wow, it was so much fun! I had to make fires to explore just one passage till the cave fork. It was so interesteing and really creepy and actually felt like a real cave exploring. And now all those are passages are light and boring.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Caves should be dark as fook again.
This.Granger wrote: Being lit can be easily checked server-side, so you could just make the character:
- stumble and faceplant for a nice concussion every few steps (possibly add a 'stumbled in the darkness' experience to this)
- unable to interact with objects and pickup items
- unable to fight but being aggroed by everything (=batcape does nothing, even rats attack) as these sense the vulnerability and the free meal
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Caves should be dark as fook again.
This.azrid wrote:Light hack+miner helm=winner vs legit player
On top of that, I would rather opt for toggle in options to make "dark caves" as an optional. Not Forced.
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Valnar
- Posts: 171
- Joined: Sun Aug 23, 2009 12:25 am
Re: Caves should be dark as fook again.
I'm not particularlly fond of darkness, but couldn't you just limit the amount of tiles the server sends to the client down to a lot smaller of a radius, and then fill the rest with darkness on the client?jorb wrote:An invitation to light-hacks, unfortunately. Darkness is nothing we can easily enforce.


