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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Flagging Butcher
It should be hard, not impossible. Like, seriously, fuck other people, if I wanted to interact with them I'd be outdoors, not playing games on my computer.
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agweber
- Posts: 38
- Joined: Wed Aug 26, 2015 7:56 pm
Re: Game Development: Flagging Butcher
There are these other things called single player games.Potjeh wrote:It should be hard, not impossible. Like, seriously, fuck other people, if I wanted to interact with them I'd be outdoors, not playing games on my computer.
On topic though, this patch means nothing to a novice player who can't even fight the local wildlife. I do want to re-iterate the need for a combat tutorial in-game instead of newbies dying to every single creature in the game. I know there are out-of-game resources, but yeah, they're out of game.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Flagging Butcher
Let me dig out an old, oft used acronym.... "RTFM"
Games don't need in game tutorials... or if they have them, the game is overly simplistic to the point of not needing a proper manual. As of the current system, there is no practical in game tutorial that can be done (at least not that I can think of). If you have issues with current guides on the forums, ask questions and we'll try our best to address them. I do agree with you, and it isn't intuitive because the interface is so much different than what we're used to from other games.
Games don't need in game tutorials... or if they have them, the game is overly simplistic to the point of not needing a proper manual. As of the current system, there is no practical in game tutorial that can be done (at least not that I can think of). If you have issues with current guides on the forums, ask questions and we'll try our best to address them. I do agree with you, and it isn't intuitive because the interface is so much different than what we're used to from other games.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Flagging Butcher
SOME dungeons should be soloable (ant dungeon) but like any game it should reach a point where you'll need a group (wolf dens, albino bear lair)
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Flagging Butcher
Ant dungeon could be just a hole that appears in the ground after you raid an ant hill (random chance of course)
You can go in the hole and find more ant hills that you can raid, the loot would be just the usual stuff that you find from the ant hills, maybe with increased chance of getting it though.
You can go in the hole and find more ant hills that you can raid, the loot would be just the usual stuff that you find from the ant hills, maybe with increased chance of getting it though.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Flagging Butcher
Already a thread in critiques saying exactly that, yepshubla wrote:Ant dungeon could be just a hole that appears in the ground after you raid an ant hill (random chance of course)
You can go in the hole and find more ant hills that you can raid, the loot would be just the usual stuff that you find from the ant hills, maybe with increased chance of getting it though.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Game Development: Flagging Butcher
Right, I remember what I was going to say about this (a week later)Roasting spits now provide bone ash only at halved quality. Wasn't sure where to go with this, but didn't like the kiln'd ash being entirely nullified in the quality race. Feel free to opine.
Perhaps make Large animals require a metal spit? surely by the time industries are large enough to have (high quality) metal, they'll have no need to cheese bone ash
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Flagging Butcher
I agree, and beaver seems like it should be soloable tier.jordancoles wrote:SOME dungeons should be soloable (ant dungeon) but like any game it should reach a point where you'll need a group (wolf dens, albino bear lair)
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Flagging Butcher
FYI: There is no manual, but plenty of requests in the past that the devs should supply one.MagicManICT wrote:Let me dig out an old, oft used acronym.... "RTFM"
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Flagging Butcher
We have plenty of guides and such in the help section. Would be nice if there were at least a basic official manual, yes, but the community has stepped up and provided better than what we would probably expect from two people working on a project.Granger wrote:FYI: There is no manual, but plenty of requests in the past that the devs should supply one.MagicManICT wrote:Let me dig out an old, oft used acronym.... "RTFM"
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.