so the biggest problem hnh is facing is the staleness that comes and slowly eats away the playerbase after the initial rush. seeing that jorb clearly doesnt want to put hnh in a BATTLE ROYALE direction,and wants to keep the worlds as close as it can get to permament,the trouble of new people starting and being really just INSECTS compared to people who grind since the world beggining is a major concern.
perhaps such problem could be solved by gradually increasing the base quality of certain things in the world ( perhaps on freshly generated grounds??) and the starter stats but in a way that wouldnt make it easy to spiral up from it for the already advanced players
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Bulwonator
- Posts: 51
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MrPunchers
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- Location: Where do you think?
Re: stats/quality scaling to prevent world staleness
Can we ban people who post about catch up mechanics?
Suck me good and hard thru my jorts
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tigerlrg245
- Posts: 189
- Joined: Fri Sep 04, 2015 9:55 pm
Re: stats/quality scaling to prevent world staleness
a living market and having people who already reached high seed/iron q kinda already helps to catch up, but it might be harder outside of a village
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iamahh
- Posts: 1806
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Re: stats/quality scaling to prevent world staleness
there's no catching up to over 9000 stats, the closest solution is a fixed statcap + a decaying buffer, but unless there's a new world this type of change has little chance to happen
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ricky
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Re: stats/quality scaling to prevent world staleness
I think the best way to prevent world staleness are 'soft' resets in the form of world expansion. every 3 months the map is extended in a cardinal direction (perhaps even with quality bonuses, but this is completely optional and kind of cheesy)
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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azrid
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Re: stats/quality scaling to prevent world staleness
I always wanted to live in a world full of nothing and a lot of roads.ricky wrote:'soft' resets in the form of world expansion.


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ricky
- Posts: 1475
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Re: stats/quality scaling to prevent world staleness
azrid wrote:I always wanted to live in a world full of nothing and a lot of roads.ricky wrote:'soft' resets in the form of world expansion.
That's funny, because you already do.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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Lunarius_Haberdash
- Posts: 1477
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Re: stats/quality scaling to prevent world stale
Too true.ricky wrote:azrid wrote:I always wanted to live in a world full of nothing and a lot of roads.ricky wrote:'soft' resets in the form of world expansion.
That's funny, because you already do.
Ultimately there just really needs to be something valuable and worthwhile to do at higher levels. The Q grind becomes increasingly more meaningless as time goes on.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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jordancoles
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Re: stats/quality scaling to prevent world staleness
Dungeon efficiency is a reason to have infinite quality grind, at least in terms of weapons and armor
But aside from pvp its the only other thing that requires top q anything
But aside from pvp its the only other thing that requires top q anything
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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skltnk00
- Posts: 37
- Joined: Mon Oct 23, 2017 1:55 am
Re: stats/quality scaling to prevent world staleness
It is!Bulwonator wrote:the trouble of new people starting and being really just INSECTS compared to people who grind since the world beggining is a major concern.
This is why H&H never had a good playerbase.