this is the worst idea iv ever heardskltnk00 wrote:Decay for stats and items !jorb wrote:
How do you think I should handle the oft recurring requests for team content, hard PvE, "endgame", and rare items?
Beaver dungeon really solves none of that.
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spawningmink
- Under curfew
- Posts: 2629
- Joined: Wed Mar 26, 2014 7:19 pm
Re: Dungeon ridiculous spawn
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
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skltnk00
- Posts: 37
- Joined: Mon Oct 23, 2017 1:55 am
Re: Dungeon ridiculous spawn
Why is that?spawningmink wrote: this is the worst idea iv ever heard
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Dungeon ridiculous spawn
Because he would need to adapt to something new, most people are to lazy for that.skltnk00 wrote:Why is that?spawningmink wrote: this is the worst idea iv ever heard
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Myrgard
- Posts: 296
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Re: Dungeon ridiculous spawn
Because the reason it's suggested is to make a celling for the best items and chars that could be created. With that there would be little reason to play, I know I wouldn't. I suspect that after the first 3 moths the world would have 50-80 people online instead of 200-300.Granger wrote:Because he would need to adapt to something new, most people are to lazy for that.skltnk00 wrote:Why is that?spawningmink wrote: this is the worst idea iv ever heard
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Dungeon ridiculous spawn
There should probably be a limit to prevent INFINITE spawning. I think if you kill them too slowly to clear the dungeon, but can still fend them off, you should be allowed to EVENTUALLY get the loot, as you won't be working nearly as efficiently as a group could.





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pheonix
- Posts: 245
- Joined: Sat Jun 08, 2013 5:32 pm
Re: Dungeon ridiculous spawn
To be honest a counter for each room would be kinda ok with me, you come across a room with a 100 tick spawn sure you could clear in 10 minutes with a few friends but if your skilled enough you could spend an hour or 2 thrashing through them, after all the longer your in the dungeon the higher the chance to bump into someone or a group.DDDsDD999 wrote:There should probably be a limit to prevent INFINITE spawning. I think if you kill them too slowly to clear the dungeon, but can still fend them off, you should be allowed to EVENTUALLY get the loot, as you won't be working nearly as efficiently as a group could.
Also for stat decay just stfu with that idea its the laziest mechanic to prevent stat inflation and all it does is cause detrimental fun and undue pressure on a player. This is a game meant to be fun, jorb and loftar already have a ton of better and more interesting ideas then after x time your stats go down bullshit. hell a wheel where you gamble your stats for a chance at higher ones to catch up faster is better.
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skltnk00
- Posts: 37
- Joined: Mon Oct 23, 2017 1:55 am
Re: Dungeon ridiculous spawn
It's not a ceiling. Point is you want to stay strong - you have to work out. As simple as that.Myrgard wrote:
Because the reason it's suggested is to make a celling for the best items and chars that could be created. With that there would be little reason to play, I know I wouldn't. I suspect that after the first 3 moths the world would have 50-80 people online instead of 200-300.
You saying you will want to quit.
If the main reason for you to play the game is just to get the numbers you really gotta go. Go play cookie clicker RIGHT NOW!
What makes you suspect that? I have 15 people waiting since 2010 to play this game if proper balance implemented. Online is going to skyrocket.
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skltnk00
- Posts: 37
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Re: Dungeon ridiculous spawn
Nothing is bad in having lazy solution.pheonix wrote: Also for stat decay just stfu with that idea its the laziest mechanic to prevent stat inflation and all it does is cause detrimental fun and undue pressure on a player.
And nothing causes such a pressure on a player than other players with 10000 stats in open PVP world with permadeath.
Only fun for those who started to play earlier right?pheonix wrote: This is a game meant to be fun.
Like beaver dungeons only for those who started to play earlier right?pheonix wrote: Jorb and loftar already have a ton of better and more interesting ideas then after x time your stats go down bullshit.
Stfu yourself. Go learn some common sense.
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pheonix
- Posts: 245
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Re: Dungeon ridiculous spawn
you dont have the right to talk about common sense as you want a level cap or stat decay so you can catch up quickly to others, your unable to fathom other peoples play styles, your level cap desires are selfish. It boils down to a fuck everyone thats been playing longer enjoying the game and supporting it now that your here you deserve a lift to get to the same level of people who put in more effort then you.skltnk00 wrote:Nothing is bad in having lazy solution.pheonix wrote: Also for stat decay just stfu with that idea its the laziest mechanic to prevent stat inflation and all it does is cause detrimental fun and undue pressure on a player.
And nothing causes such a pressure on a player than other players with 10000 stats in open PVP world with permadeath.
Only fun for those who started to play earlier right?pheonix wrote: This is a game meant to be fun.
Like beaver dungeons only for those who started to play earlier right?pheonix wrote: Jorb and loftar already have a ton of better and more interesting ideas then after x time your stats go down bullshit.
Stfu yourself. Go learn some common sense.
This whole game is built on progression of quality and stats, what alot of us sane people have asked for is a way to make it harder but still enjoyable to level our characters beyond gobbling cupboards of food over and over with zero downsides. We are looking forward towards ways that keep the carrot for those of us that like to go further then a hermit that plays a few hours here and there. Level cap removes the carrot completely, stat decay removes the carrot, attaches a rubber band to our legs and drops caltrops behind us and say keep going but if you dont play enough prepare to suffer and lose the effort you already put in.
As for dungeons if you cant get into them with the currently available gear available at markets get friends together since their designed for groups not solo, although i have solo'd them with 500 stats 200 ua/mc on my alt.
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Dungeon ridiculous spawn
I'd love to see how you solo the dungeon with that alt lolpheonix wrote: As for dungeons if you cant get into them with the currently available gear available at markets get friends together since their designed for groups not solo, although i have solo'd them with 500 stats 200 ua/mc on my alt.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..