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blank
- Posts: 880
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Paint dye on Merch Robe
So Merchant robe is the only coat with extra inventory, i think it would be a cool idea when making the merch coat to have a place for dye so we can change the standard purple to another color in the hafen color chart, or maybe just a set amount or colors?
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pheonix
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Re: Paint dye on Merch Robe
i always loved the blue version people had to mod int hell black would look nice turqoise too
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jorb
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Re: Paint dye on Merch Robe
A dyeing system should be more general than just applying to the merchant's robe, though.
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Ozzy123
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Re: Paint dye on Merch Robe
While you're at it, let us change hairstyles somehow too.. I don't want my character to be bald anymore, some of the hats look so ugly with bald head...jorb wrote:A dyeing system should be more general than just applying to the merchant's robe, though.
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Teleskop
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Re: Paint dye on Merch Robe
it still wont help with your faceOzzy123 wrote:While you're at it, let us change hairstyles somehow too.. I don't want my character to be bald anymore, some of the hats look so ugly with bald head...jorb wrote:A dyeing system should be more general than just applying to the merchant's robe, though.
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dyeing system is something we are dyeing for since the hnh beggining
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shubla
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Re: Paint dye on Merch Robe
I think that Jorb has stated that he does not want changing things like facial hair or hair to be that easy. Because they are big part of your characters identity.Ozzy123 wrote:While you're at it, let us change hairstyles somehow too.. I don't want my character to be bald anymore, some of the hats look so ugly with bald head...jorb wrote:A dyeing system should be more general than just applying to the merchant's robe, though.
Coloring hair shoudl be possible though, maybe it could grow back and then you could cut it.

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MinionTwo
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Re: Paint dye on Merch Robe
Since the woolen clothing set is base white, why not use it to experiment with a dye system and once it's working to a point that you like it, you can roll it out to other pieces of clothing. possibly offer some clothing with a primary and secondary color options like a fox hat with a green hat and a black tail(for example). i'd consider dye slots almost like gilding slots, or as an inventory slot that you can drop a dye into but not remove it from.jorb wrote:A dyeing system should be more general than just applying to the merchant's robe, though.
i'm unsure what option would be best for the dyes. Dye it once and leave it at that, Dye once and then any dyes later will overwrite, or Dye once and dropping a new dye in will add that color to the old color(would open up new color pallets)
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