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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
PvP Tracks Exist After Death
Prints of Assault, Battery, and Murder persist after the passing of the perpetrator they pertain to.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Haba
- Posts: 666
- Joined: Sun Nov 01, 2009 9:36 pm
Re: PvP Tracks Exist After Death
Working as intended?
The scents should however say that "the perperator is dead" when you try to track them. Didn't do that any more, the last time I tested.
The scents should however say that "the perperator is dead" when you try to track them. Didn't do that any more, the last time I tested.
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: PvP Tracks Exist After Death
They say that if the character has drowned, or the body has disappeared somehow. Otherwise it points to the body. I am pretty sure it is intended.Haba wrote:The scents should however say that "the perperator is dead" when you try to track them. Didn't do that any more, the last time I tested.
Cheerleader
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KoE
- Posts: 536
- Joined: Fri Jun 12, 2009 5:01 am
Re: PvP Tracks Exist After Death
Yeah, I'm pretty sure it's intended. I believe I recall a discussion wherein jorb said as much and I distinctly remember trekking across the first world with Potjeh in tow only to find a pre-murdered Rugs.