New Year: 2018 -- Loose Roadmap!

Announcements about major changes in Haven & Hearth.
istomin1986
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Joined: Fri Feb 19, 2016 10:32 pm

Re: New Year: 2018 -- Loose Roadmap!

Post by istomin1986 »

I want offline version of this game:)
Razzbane
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Joined: Wed Dec 21, 2016 7:19 pm

Re: New Year: 2018 -- Loose Roadmap!

Post by Razzbane »

istomin1986 wrote:I want offline version of this game:)
What would be point of playing this offline?
ven
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: New Year: 2018 -- Loose Roadmap!

Post by ven »

^^
- permanent world
- player mods
- creating scenarios and campaigns for friends
Venator
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Granny
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Re: New Year: 2018 -- Loose Roadmap!

Post by Granny »

Jorb wrote:
would get us away from predefined houses entirely, and on to player designed buildings.
Yes! Awesome!
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banok
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Re: New Year: 2018 -- Loose Roadmap!

Post by banok »

feels like im the only one unsure what directional combat would mean

for me my first thought to those words is mount and blade, but since it can't be that then the 4 colours thing kinda was in a way 'directional'. hence my confusion.

maybe you mean real time animations that could be dodged like in salem [question mark here]
spawningmink
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Re: New Year: 2018 -- Loose Roadmap!

Post by spawningmink »

I really want attack and defence style combat with movement
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Morzelusant
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Re: New Year: 2018 -- Loose Roadmap!

Post by Morzelusant »

Does this mean that world wil be wiped?
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DreadDawson
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Location: Somewhere over the rainbow...

Re: New Year: 2018 -- Loose Roadmap!

Post by DreadDawson »

Morzelusant wrote:Does this mean that world wil be wiped?
When they make a new one it will be, but this topic makes it sound like this world will live on for awhile longer.
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loftar
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Re: New Year: 2018 -- Loose Roadmap!

Post by loftar »

jordancoles wrote:Ah also, we need a better targetting system for fighting multiple targets
Perhaps it wasn't obvious from the description, but "directional attacks" is supposed to mean that they target a direction rather than an opponent, making targeting of opponents obsolete. Think how attacks in Salem worked, I guess, except we're probably going to approach the windup of attacks in a different way than there. The idea being to 1) sidestep the problem of targeting, 2) make area-effect attacks work more naturally, and 3) integrate movement into attacks in a more natural manner.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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CTheRain
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Re: New Year: 2018 -- Loose Roadmap!

Post by CTheRain »

loftar wrote:
jordancoles wrote:Ah also, we need a better targetting system for fighting multiple targets
Perhaps it wasn't obvious from the description, but "directional attacks" is supposed to mean that they target a direction rather than an opponent, making targeting of opponents obsolete. Think how attacks in Salem worked, I guess, except we're probably going to approach the windup of attacks in a different way than there. The idea being to 1) sidestep the problem of targeting, 2) make area-effect attacks work more naturally, and 3) integrate movement into attacks in a more natural manner.
So like action combat similar to a dungeon crawler game? :?:
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