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HavelTheRock
- Posts: 8
- Joined: Sat Sep 02, 2017 6:47 am
Re: New Year: 2018 -- Loose Roadmap!
Any word on when the new world is going to hit?
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Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
Re: New Year: 2018 -- Loose Roadmap!
have you never played Diablo ??? probably the best known dungeon crawler with a combat system like the one you might be thinking of give diablo II a short whirl and see what ya thinkloftar wrote:Not sure what properties you ascribe to dungeon crawler combat, so I can't really either affirm or deny that.
jorb wrote:Stop shitposting.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: New Year: 2018 -- Loose Roadmap!
"Dungeon Crawler" ranges everywhere from turn based rogue-like games to action rpgs and FPS. Specific terms are wonderful, aren't they?Vassteel wrote:have you never played Diablo ??? probably the best known dungeon crawler with a combat system like the one you might be thinking of give diablo II a short whirl and see what ya thinkloftar wrote:Not sure what properties you ascribe to dungeon crawler combat, so I can't really either affirm or deny that.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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boreial
- Posts: 536
- Joined: Mon Sep 02, 2013 4:02 am
- Location: Smack dab in the middle of NoWhere
Re: New Year: 2018 -- Loose Roadmap!
My guess for the next dungeon creature feature would be rabid rabbits and assorted rodents 
Welcome back Jorb and Loftar, and once again, many many thanks for the awesome world you have given us to explore.
Welcome back Jorb and Loftar, and once again, many many thanks for the awesome world you have given us to explore.
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: New Year: 2018 -- Loose Roadmap!
I'm so afraid of this, please guys make it goodloftar wrote:Perhaps it wasn't obvious from the description, but "directional attacks" is supposed to mean that they target a direction rather than an opponent, making targeting of opponents obsolete. Think how attacks in Salem worked, I guess, except we're probably going to approach the windup of attacks in a different way than there. The idea being to 1) sidestep the problem of targeting, 2) make area-effect attacks work more naturally, and 3) integrate movement into attacks in a more natural manner.jordancoles wrote:Ah also, we need a better targetting system for fighting multiple targets
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: New Year: 2018 -- Loose Roadmap!
I do hope you can get this right, it'll be fantastic if you can but definitely has the potential to go horribly wrong. Like someone else said, lots of testing including with some induced latency.loftar wrote: Perhaps it wasn't obvious from the description, but "directional attacks" is supposed to mean that they target a direction rather than an opponent, making targeting of opponents obsolete. Think how attacks in Salem worked, I guess, except we're probably going to approach the windup of attacks in a different way than there. The idea being to 1) sidestep the problem of targeting, 2) make area-effect attacks work more naturally, and 3) integrate movement into attacks in a more natural manner.
Oh boy, here I go cheesemaking again...
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CTheRain
- Posts: 151
- Joined: Wed Nov 05, 2014 7:30 am
Re: New Year: 2018 -- Loose Roadmap!
Well H&H isn't turn based nor FPS. Its closer to action combat. So when I used the term dungeon crawler I meant action combat style. *"directional attacks" is supposed to mean that they target a direction rather than an opponent, making targeting of opponents obsolete.* Its not hard to understand.MagicManICT wrote:"Dungeon Crawler" ranges everywhere from turn based rogue-like games to action rpgs and FPS. Specific terms are wonderful, aren't they?Vassteel wrote:have you never played Diablo ??? probably the best known dungeon crawler with a combat system like the one you might be thinking of give diablo II a short whirl and see what ya thinkloftar wrote:Not sure what properties you ascribe to dungeon crawler combat, so I can't really either affirm or deny that.
I have an old post where I wondered why archery was more action combat and melee was tab targeting. viewtopic.php?f=42&t=54187
Last edited by CTheRain on Sat Jan 06, 2018 6:34 am, edited 1 time in total.
We buy things we don't need with money we don't have to impress people we don't like.
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: New Year: 2018 -- Loose Roadmap!
Spiral Knights has 2 movement styles in options, you can move using ASDW or you could hold mouse button to move in that direction... attack/block would default to mouse or keyboard depending on choice...
moving with ASDW would give better precision but making your hand tired faster... moving with mouse pressed was more relaxing but it was continuous move, and you couldn't move back while shooting the front...
moving with ASDW would give better precision but making your hand tired faster... moving with mouse pressed was more relaxing but it was continuous move, and you couldn't move back while shooting the front...
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TheOriginalFive
- Posts: 215
- Joined: Tue Dec 07, 2010 12:28 pm
Re: New Year: 2018 -- Loose Roadmap!
Would object-controlled-objects also open the possibility of exotic pets?