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Pan_w_okularach
- Posts: 790
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loftar
- Posts: 9095
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- Location: Your character database
Re: New Year: 2018 -- Loose Roadmap!
If it allays your fears any, I too was not very content with Salem combat, and I have my own theories on why that is and how to alleviate the problems, but I'd be interested to hear yours as well.Ozzy123 wrote:I'm so afraid of this, please guys make it good :(
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: New Year: 2018 -- Loose Roadmap!
I am more worried about the diversity of moves in such combat system in haven, might just boil down to another everyone spamming 2 keys until you bring one down, therefore it will be highly stat dependant and nothing much will have changed.
Click to read Developer's thoughts on PvP
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: New Year: 2018 -- Loose Roadmap!
IMO stats should matter less if we move towards aim-based combat
Salem was shitty because even if you played perfectly and landed twice and many hits as the guy with higher stats you'd still lose because you'd run out of yellow bile or phlegm or whatever
Salem was shitty because even if you played perfectly and landed twice and many hits as the guy with higher stats you'd still lose because you'd run out of yellow bile or phlegm or whatever
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Zesto
- Posts: 96
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Re: New Year: 2018 -- Loose Roadmap!
If they add biles or some bile like system I will cry when I played salem I hated that with a burning passionjordancoles wrote:IMO stats should matter less if we move towards aim-based combat
Salem was shitty because even if you played perfectly and landed twice and many hits as the guy with higher stats you'd still lose because you'd run out of yellow bile or phlegm or whatever
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MagicManICT
- Posts: 18435
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Re: New Year: 2018 -- Loose Roadmap!
This is probably primary. Secondary, in my opinion, was the speed of the attacks. It was like watching boxers in slow motion.jordancoles wrote:s you'd still lose because you'd run out of yellow bile or phlegm or whatever
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: New Year: 2018 -- Loose Roadmap!
I did too, hopefully that's not the direction they are going in!Zesto wrote:If they add biles or some bile like system I will cry when I played salem I hated that with a burning passionjordancoles wrote:IMO stats should matter less if we move towards aim-based combat
Salem was shitty because even if you played perfectly and landed twice and many hits as the guy with higher stats you'd still lose because you'd run out of yellow bile or phlegm or whatever
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Roelspaced
- Posts: 20
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Re: New Year: 2018 -- Loose Roadmap!
Fox dungeons for the win!
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Adder1234
- Posts: 636
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- Location: Australia
Re: New Year: 2018 -- Loose Roadmap!
Regarding the combat system, this might seem like an extremely simple change but I would be interested to see how it would work. How about, instead of having each attack fixed to a certain spot in the combat deck, have them move randomly between spots after each move. By that I mean that the person would still choose their combat deck, but the cards that they have chosen would change buttons after every move. At least that way there would be some sort of skill involved in fighting.
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Keiriku
- Posts: 74
- Joined: Mon Jun 18, 2012 9:03 pm
Re: New Year: 2018 -- Loose Roadmap!
Bad idea since it can be easily modified on the client side and certain keys will be binded to certain moves ignoring their position, it only adds unneeded complexity.Adder1234 wrote:Regarding the combat system, this might seem like an extremely simple change but I would be interested to see how it would work. How about, instead of having each attack fixed to a certain spot in the combat deck, have them move randomly between spots after each move. By that I mean that the person would still choose their combat deck, but the cards that they have chosen would change buttons after every move. At least that way there would be some sort of skill involved in fighting.
