So most of the quests are kind of boring, usually menial tasks.
So instead, how about a new quest thrown into the mix, this one gives you 'the hunt' quest.
You get an item that has 'the scent of the beast' which acts like tracking does currently, except it leads to a cave or burrow node, if you have the item and enter the cave/burrow it turns that node into a special node for as long as you have the quest, and inside is a high level animal, or maybe even a new kind of troll like enemy.
Killing these enemies finishes the quests, but you can also take the corpse, which might give special curios, or even unique crafting materials, say, a 'den mother' bear gives a unique hide that when used to make a bear cloak has extra gilding subtypes or different stats.
Would also be swanky if there was underground varients of this to make cave exploring more interesting then running around hoping for glimmer/cave clay
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MrPunchers
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Re: New quest type "The hunt"
Stronk animals that live in burrows maybe? Like sleeping angry bear that goes straight into rage that has higher hp cause fat?
Suck me good and hard thru my jorts
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LadyV
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Re: New quest type "The hunt"
I don't mind a hunting type quest. Not sure about adding special animals however.
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jorb
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Re: New quest type "The hunt"
Not a bad idea. I like the "quest to kill an animal in a particular burrow"-thing.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose