Curio combos

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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ydex
Posts: 747
Joined: Mon Apr 11, 2011 4:08 pm

Re: Curio combos

Post by ydex »

I feel like this would only make us use other curios then the ones that are best right now. making it so some other curios become the least used ones.

so all in all it seams pointless, as we would go from studying x curio now into studying y curio later (making x obsolete instead of y)...

the same effect could be made with a simple rebalance of numbers, if we now for some reason want ppl to stuy other curios.
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MinionTwo
Posts: 127
Joined: Mon Mar 06, 2017 5:32 am

Re: Curio combos

Post by MinionTwo »

jorb wrote:I think we do something similar with combination curios such as fossil collection, and such. Not entirely opposed to the idea here, but the categorizations, like which curios go with which, seems like a bit of a pain to maintain.
what about using curios to make curio collections? a new curio that is more than the sum of it's parts? i'd be ok with a high time, high LP/hr curio with a middling weight and xp cost...
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jorb wrote:If we introduce neutering I'll fix it so that y'all can eat balls.

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