shubla wrote:Players could get "You hear someone shouting Hitler did nothing wrong in the distance"
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Store Item: Server Wide Messages
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: store item!
I would allow subscription players to opt out of this if you did implement this. Being forced to watch an ad when you pay for a service rarely goes down well.jorb wrote:I have actually had this precise idea myself. Not sure if it's a good idea, but I am tempted to try it out. Arguably there is some intersection of price and demand where it's a relatively harmless addition. If the game can be financed through complete nonsense... why not?
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L4Lovely
- Posts: 36
- Joined: Mon Jun 19, 2017 8:09 pm
Re: Store Item: Server Wide Messages
Bloated cash shop game? No thanks.
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slipper
- Posts: 816
- Joined: Sat Oct 02, 2010 4:28 pm
Re: Store Item: Server Wide Messages
Global chat please.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Store Item: Server Wide Messages
@jorb: I've played more than a few Korean, Japanese, and Russian games that have included a megaphone at something like $.50 or a buck each, maybe buy a pack of 50 and get for half price... I don't recall. Mostly, it was just a highlighted line in chat you know the whole server saw and can read... assuming they can read the language the message was sent in. Mostly it was used for trading, silly announcements, and sometimes server events someone was organizing. They certainly weren't that intrusive.
But if there's no "global" chat, this seems... out of place. Just don't get me wrong. I don't have anything against them as long as they aren't annoying pop up windows. It's just not something I'd encourage a dev to implement into a game. Just give us a trade or global chat that people can use to make announcements. (Just not sure how you would want to deal with customer complaints of other's being abusive from characters nobody has a way of tracking down and "silencing.")
But if there's no "global" chat, this seems... out of place. Just don't get me wrong. I don't have anything against them as long as they aren't annoying pop up windows. It's just not something I'd encourage a dev to implement into a game. Just give us a trade or global chat that people can use to make announcements. (Just not sure how you would want to deal with customer complaints of other's being abusive from characters nobody has a way of tracking down and "silencing.")
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Store Item: Server Wide Messages
Could add something like crystall balls that you should construct, they would give you ability to message with other people who have balls.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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pheonix
- Posts: 245
- Joined: Sat Jun 08, 2013 5:32 pm
Re: Store Item: Server Wide Messages
if your after a quick injection of cash you could create a server wide chat channel that shows account names, but in order to have it you have to upgrade your account since its not exactly required but a nice qol feature hell maybe add with it the ability for it to allow you to kin friends accounts so you wont lose friends when you die again.