Pretty simple suggestion
a discovery tree that highlights what has been discovered and what hasnt so we have some idea of what were still missing.
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Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
Suggestion Discovery Tree
jorb wrote:Stop shitposting.
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KitsuneG
- Posts: 407
- Joined: Sat Mar 20, 2010 10:02 pm
- Location: Russia
Re: Suggestion Discovery Tree
Yes, its important, especially when u need rediscover because of patch.
And that tooltip already exist, jorb can see your discoveries. Might be not hard to implement that list to all.
And that tooltip already exist, jorb can see your discoveries. Might be not hard to implement that list to all.
Wiki editor.
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Tanchist
- Posts: 72
- Joined: Thu Oct 12, 2017 12:37 am
- Location: Bucharest, Eastern Europe
Re: Suggestion Discovery Tree
Forest wrote:Must have!
Wastelands. Ruins everywhere from proud civilizations, with today's survivors scavenging whatever they can carry even if they can't even use it. Eating rats cooked alive is OK for everyone. Walking around naked is natural, since very few have time to waste in getting a rag to cover their deep wounds. And the game is only Alpha.
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MinionTwo
- Posts: 127
- Joined: Mon Mar 06, 2017 5:32 am
Re: Suggestion Discovery Tree
This would be a HUGE scroll list since everything is discoverable with no skills and there is minimal tree to it until you get into the higher tiers of skills. I guess it would best be organized into a list of discovered and a list of undiscovered. the wiki can tell you what you need to know and you can go check that and see if you have discovered it. from the standpoint of being a person, you would know that you know something and if it said you needed something you didnt know, you'd be confused, but as a player that has played a number of characters, you have a harder time keeping track of which character knows what.Vassteel wrote:a discovery tree that highlights what has been discovered and what hasnt so we have some idea of what were still missing.
Onep wrote:I'm pretty sure I've seen more of them dead than alive, but look at em! He says "roadkill" but he means cuddles.
jorb wrote:If we introduce neutering I'll fix it so that y'all can eat balls.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Suggestion Discovery Tree
Or maybe fix the issue of hearthlings forgetting what they have already seen when you add stuff?
I kind of like that there isn't a to-do list of stuff to discover.
I kind of like that there isn't a to-do list of stuff to discover.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MinionTwo
- Posts: 127
- Joined: Mon Mar 06, 2017 5:32 am
Re: Suggestion Discovery Tree
this used to be a feature in legacy that you knew the materials and items that your ancestors knew. I imagine that it was removed in order to give the descendants a pool of LP that they could tap if they never got their bodies, as i believe burial is a new addition to the game with the switch to Hafen.Granger wrote:Or maybe fix the issue of hearthlings forgetting what they have already seen when you add stuff?
I kind of like that there isn't a to-do list of stuff to discover.
Onep wrote:I'm pretty sure I've seen more of them dead than alive, but look at em! He says "roadkill" but he means cuddles.
jorb wrote:If we introduce neutering I'll fix it so that y'all can eat balls.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Suggestion Discovery Tree
I like that it's hidden.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose