Locks for houses

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Zesto
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Locks for houses

Post by Zesto »

Add the ability to lock houses (probably already suggested) but this would make it easier starting in the game so some noob witha vandal alt didnt just come and take your shit they would actually have to have the strength to bash your shit shack of a house

Edit :
Possibley an easily made ram for breaking down doors but it took siege working to use and would leave scents regardless of if it was on a claim or not
Last edited by Zesto on Thu Jan 18, 2018 3:30 pm, edited 1 time in total.
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ChildhoodObesity
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Re: Locks for houses

Post by ChildhoodObesity »

i think u should be able to loot a house without having to bash it... maybe they could add a lockpicking skill x d xd xdx
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Zesto
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Re: Locks for houses

Post by Zesto »

ChildhoodObesity wrote:i think u should be able to loot a house without having to bash it... maybe they could add a lockpicking skill x d xd xdx
Agreed if you raid a village you shouldnt have to bash each house
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jorb
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Re: Locks for houses

Post by jorb »

Yeah, it might be high time. May look at it.
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Onep
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Re: Locks for houses

Post by Onep »

I think locks would be nice just so you could have a simple protection from fellow villagers that would force to leave scents if they broke the lock. I know a lot of people use individual P claims and Palisades to have private homes in villages. But a lock that's bonded would fill that role. I don't think it should have to be a super hard thing to defeat though. It does not make sense to break down a house when you could go through the front door.

Basically let the lock act as a miniature personal claim for the structure. Instead of bothering with keys, you could just so claim rights. It'd be way more manageable than having 600000 keys.
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