its in the pancake tab lol, under pancake.westokaze wrote:Where did pancakes recepy go?
I see new menu for modified versions, but no core recepy.
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AntiBlitz
- Posts: 638
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Re: Game Development: Rasta Centipede
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westokaze
- Posts: 6
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Re: Game Development: Rasta Centipede
Ah... Where?its in the pancake tab lol, under pancake.
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AntiBlitz
- Posts: 638
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Re: Game Development: Rasta Centipede
ah...there.westokaze wrote:Ah... Where?its in the pancake tab lol, under pancake.

im going to suggest that you need to discover batter, as thats what its made from now, per the patch notes.
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Forest
- Posts: 82
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Re: Game Development: Rasta Centipede
Cool update, thanks! 
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Cajoes
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Re: Game Development: Rasta Centipede
Despite what hollywood and other bad cyberpunk movies would have you think, hacking is just code-author terminology for a patch of code that serves the singular purpose of making the damn thing work. They are often inelegant and rushed, ergo, a hack-job. Going from this context, we can thus surmise that the upgrade of the roasting spit from accepting small inventory object carcasses to accepting large furniture-type carcasses was a unpleasant experience for all involved parties. That has now been refined to allow for future updates more easily.Myrgard wrote:"Reworked the Roastspit resource to remove an ugly hack relevant in another context. Adder carcasses are now displayed on the spit."
Care to elaborate? sounds interesting.
See also: snowflake code (code that serves a singular purpose and appears nowhere else) and spaghetti code (code that is literally all over the place).
Had it been something that could cause unexpected results, it would be a glitch or a exploit, not a hack.
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Zentetsuken
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Re: Game Development: Rasta Centipede
woah r u a hackerCajoes wrote:Despite what hollywood and other bad cyberpunk movies would have you think, hacking is just code-author terminology for a patch of code that serves the singular purpose of making the damn thing work. They are often inelegant and rushed, ergo, a hack-job. Going from this context, we can thus surmise that the upgrade of the roasting spit from accepting small inventory object carcasses to accepting large furniture-type carcasses was a unpleasant experience for all involved parties. That has now been refined to allow for future updates more easily.Myrgard wrote:"Reworked the Roastspit resource to remove an ugly hack relevant in another context. Adder carcasses are now displayed on the spit."
Care to elaborate? sounds interesting.
See also: snowflake code (code that serves a singular purpose and appears nowhere else) and spaghetti code (code that is literally all over the place).
Had it been something that could cause unexpected results, it would be a glitch or a exploit, not a hack.
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mefisto9055
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Re: Game Development: Rasta Centipede
I LOVE YOU JORB & LOFTAR <3 <3
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Rasta Centipede
r u the hacker 4chanCajoes wrote:Despite what hollywood and other bad cyberpunk movies would have you think, hacking is just code-author terminology for a patch of code that serves the singular purpose of making the damn thing work. They are often inelegant and rushed, ergo, a hack-job. Going from this context, we can thus surmise that the upgrade of the roasting spit from accepting small inventory object carcasses to accepting large furniture-type carcasses was a unpleasant experience for all involved parties. That has now been refined to allow for future updates more easily.Myrgard wrote:"Reworked the Roastspit resource to remove an ugly hack relevant in another context. Adder carcasses are now displayed on the spit."
Care to elaborate? sounds interesting.
See also: snowflake code (code that serves a singular purpose and appears nowhere else) and spaghetti code (code that is literally all over the place).
Had it been something that could cause unexpected results, it would be a glitch or a exploit, not a hack.









