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Alexm117
- Posts: 1
- Joined: Mon Apr 12, 2010 9:41 pm
Re: Walled-in Charterstones
My character was forced to spawn in here, is there a way of getting out? -_-
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Claymore - Starting Point
The idol of Dernholm (which was a grief to the little settlement where it was placed) is history now.Dataslycer wrote:Dernholm and New Brodgar are walled in. Claymore too? ><
In case the charterstone is destroyable it is likely that it'll vanish too in the not-so-distant future.
Try to right-click the charterstone.Alexm117 wrote:My character was forced to spawn in here, is there a way of getting out? -_-
Last edited by Granger on Tue Apr 13, 2010 11:49 am, edited 1 time in total.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Rhiannon
- Posts: 541
- Joined: Wed Nov 04, 2009 3:01 am
- Location: Ravenholm
Re: Walled-in Charterstones
And the game itself in a general sense. As Jackard and Sabinati posted, there are some improvements that would further counter the stupid immature greifing that is allowed to exist here. The deleting objects with use of authority would go far in helping the situation. I think one of the best defenses against both greifing itself and attracting griefer types to the game is to make it pointless, easily fixed and not so attractive to them.Dataslycer wrote:Very distressing that some dark hearted individuals can topple cities so easily.
************************************ RAVENHOLM ************************************
***************************** IN LIEBE UND FREUNDSCHAFT *************************
************************************* Für Immer **************************************
***************************** IN LIEBE UND FREUNDSCHAFT *************************
************************************* Für Immer **************************************
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keyn_thror
- Posts: 93
- Joined: Tue Apr 13, 2010 12:04 pm
- Location: Moscow, Russia
Palisades around starting locations
Hello!
I have created my first character, and chose to appear in an offered location (can't remember the name).
My character was teleported to that location charterstone, but it was completely surrounded by a wooden palisade, and there is no exit anywhere.
So basically I am stuck there with several other newbies.
Can't leave the place, can't make food or train skills...
This is somewhat frustrating, you know.
Yes, I have created another character and continued playing in some lost forest...
But I think blocking starting locations is not good for this game, it annoys new players and basically scares them off from playing this game.
I have created my first character, and chose to appear in an offered location (can't remember the name).
My character was teleported to that location charterstone, but it was completely surrounded by a wooden palisade, and there is no exit anywhere.
So basically I am stuck there with several other newbies.
Can't leave the place, can't make food or train skills...
This is somewhat frustrating, you know.
Yes, I have created another character and continued playing in some lost forest...
But I think blocking starting locations is not good for this game, it annoys new players and basically scares them off from playing this game.
Victory needs no explanation. Defeat allows none.
Победа не требует оправдания. Поражение не имеет его.
Победа не требует оправдания. Поражение не имеет его.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Palisades around starting locations
All starting locations like you call them are player made and player abused...
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Haba
- Posts: 666
- Joined: Sun Nov 01, 2009 9:36 pm
Re: Palisades around starting locations
Some people had the bright idea of building charter stones just to spread village influence...
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keyn_thror
- Posts: 93
- Joined: Tue Apr 13, 2010 12:04 pm
- Location: Moscow, Russia
Re: Palisades around starting locations
So, basically, there is no chance anyone can leave that area without permission of that territory claim holders?
As far as I heard, palisade walls can be destroyed only by battering rams, is that so?
Yesterday we (me and two other newbies) tried to break a palisade by using "Destroy" ability on the wall.
We had a stone axe, but it didn't give any real results.
As far as I heard, palisade walls can be destroyed only by battering rams, is that so?
Yesterday we (me and two other newbies) tried to break a palisade by using "Destroy" ability on the wall.
We had a stone axe, but it didn't give any real results.
Victory needs no explanation. Defeat allows none.
Победа не требует оправдания. Поражение не имеет его.
Победа не требует оправдания. Поражение не имеет его.
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: Palisades around starting locations
keyn_thror wrote:Hello!
I have created my first character, and chose to appear in an offered location (can't remember the name).
My character was teleported to that location charterstone, but it was completely surrounded by a wooden palisade, and there is no exit anywhere.
So basically I am stuck there with several other newbies.
Can't leave the place, can't make food or train skills...
This is somewhat frustrating, you know.
Yes, I have created another character and continued playing in some lost forest...
But I think blocking starting locations is not good for this game, it annoys new players and basically scares them off from playing this game.
Agreed, places like Claymore (twas Claymore, right?) are scaring noobs from the game
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keyn_thror
- Posts: 93
- Joined: Tue Apr 13, 2010 12:04 pm
- Location: Moscow, Russia
Re: Palisades around starting locations
Yeah, I think it was that place.Thijssnl wrote:keyn_thror wrote:Hello!
Agreed, places like Claymore (twas Claymore, right?) are scaring noobs from the game
I absolutely understand that this project is still in alpha-development.
It can be easily fixed by allowing young characters (1-2 days old may be) to return to the character creation room by using the Charter stone in the town, where they appeared.
This way no game mechanics will be abused, and new players will have a way to get out of palisade trapped towns.
Victory needs no explanation. Defeat allows none.
Победа не требует оправдания. Поражение не имеет его.
Победа не требует оправдания. Поражение не имеет его.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Palisades around starting locations
I guess you refer to Dernholm (which is ontop of the list).
The Idol of it was placed into a settlement by outside players who tried to blackmail the inhabitants, claims were removed, stuff was stolen and destroyed.
The charterstone was added shortly after. Since idols were indestructible at that time the temporary solution was to fence them in so they were unable to spread their influence further to grab the mine. Thankfully the new village authority system gave other options to deal with that, the idol is already destroyed, the charterstone will follow in the near future.
The Idol of it was placed into a settlement by outside players who tried to blackmail the inhabitants, claims were removed, stuff was stolen and destroyed.
The charterstone was added shortly after. Since idols were indestructible at that time the temporary solution was to fence them in so they were unable to spread their influence further to grab the mine. Thankfully the new village authority system gave other options to deal with that, the idol is already destroyed, the charterstone will follow in the near future.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020