MagicManICT wrote:Last time I looked at the fields across the road from my house when they were left fallow for the year, they reverted back to grasslands pretty fast. Weeds and windblown things first, grasses and other plants that propagate by runners by the end of the summer. So realistic? Yeah. Practical as a game mechanic? I'd rather not have to replow, but whatever. I'm assuming this creeps from the outside in, so no need to replow the entire field between plantings like in legacy.
Yeah, but I mean, we have the claim ... the claim mechanics should mean that you are active in the world and you are taking care of your stuff .... so makes sense that they spread without a claim, but once you have one ( and you keep it active) all the decay related stuff and boring maintance should be gone.
Clearly devs have some problems with spreading biomes priorities and claim ... that probably has something in it that make more difficult than decay.
Tbh at this point it was better before, cause now there is no way to keep your crops without horrible paving ground around.