Thanks a lot for the stream. Happy to hear your thoughts and see how you re-evaluate the early game. Hope we’ll see a new stream in a month.
Also, can you offer us “support a stream” hat next time? For shekel’s sake.
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yozzik111
- Posts: 259
- Joined: Thu Dec 22, 2011 10:30 am
Re: JorbStream 180127, 21:00 UTC
Yormungandr, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Severin, grandson of Yozz, Yozzik, Wengdalf. Also an owl who's watching.
P.S. More nice hats please!
P.S. More nice hats please!
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: JorbStream 180127, 21:00 UTC
Could you do the next stream on a patch night?
Go on dev server, show off the new patch things for a bit then end stream and push the patch
10/10 best way to do it imo
Go on dev server, show off the new patch things for a bit then end stream and push the patch
10/10 best way to do it imo
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: JorbStream 180127, 21:00 UTC
Where's the fun in not letting you discover the new stuff yourselves?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: JorbStream 180127, 21:00 UTC
The new combat system would be interesting to see you show off beforehand, just so we could see how you guys tested it and how you intended for it to be usedloftar wrote:Where's the fun in not letting you discover the new stuff yourselves?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: JorbStream 180127, 21:00 UTC
lol, we hold no illusions that our testing of the combat system even slightly resembles how it's used in practice. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: JorbStream 180127, 21:00 UTC
Glad you guys have a realistic view on this. I know I've seen more than a few interviews with developers, or a developer ranting on the forums or in the game chat, about how players were abusing a system in ways never intended, yet couldn't figure out a way to fix the issues.loftar wrote:lol, we hold no illusions that our testing of the combat system even slightly resembles how it's used in practice.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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tigerlrg245
- Posts: 189
- Joined: Fri Sep 04, 2015 9:55 pm
Re: JorbStream 180127, 21:00 UTC
Idk how valhalla works, but if characters that died retained their inventory (at least a copy of it) in valhalla then you could use that place for testing new combat maybe?loftar wrote:lol, we hold no illusions that our testing of the combat system even slightly resembles how it's used in practice.
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Ysh
- Posts: 5953
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- Location: Chatting some friends on forum
Re: JorbStream 180127, 21:00 UTC
The last time they rework combat they test it in valhalla first I think.tigerlrg245 wrote:Idk how valhalla works, but if characters that died retained their inventory (at least a copy of it) in valhalla then you could use that place for testing new combat maybe?loftar wrote:lol, we hold no illusions that our testing of the combat system even slightly resembles how it's used in practice.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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UniqueLemming
- Posts: 3
- Joined: Tue Aug 02, 2016 11:46 pm
Re: JorbStream 180127, 21:00 UTC
In regards to natural resource claiming, why not add a radius of faster decay around the resource that doesn't get completely negated by a claim. So anything built within the radius decays faster than normal, and if there is a claim, things still decay(maybe at a slower rate though?).
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snoopy91
- Posts: 8
- Joined: Tue May 17, 2016 4:18 am
Re: JorbStream 180127, 21:00 UTC
When can we expect the stream for this month?