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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Navy Seals
Jcoles confirmed pauper.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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svino
- Posts: 299
- Joined: Mon Jun 06, 2011 4:09 am
Re: Game Development: Navy Seals
the cost is absurd because jorb doesn't want assholes to build them everywhere to block noobs from sailing around collecting stinging nettles for their new clothes.
(the cost is fine)
(the cost is fine)
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Navy Seals
I am pretty angry about the ability to teleport the Knarr home, and it leaves a seriously bad taste in my mouth. Is this the way development is going? No travel challenge to anything anywhere? Instant teleportation of mass amounts of goods because you bothered to sail THERE?
I am disappoint.
I am disappoint.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Navy Seals
Why, I never!jorb wrote:Jcoles confirmed pauper.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Navy Seals
Yeah I thought the same, but they probably made that you cannot build multiples docks stucked to each others, or at least that the building zone of the dock require a lot more space than the hit box once built ... if not pls do so, otherwise will be no end docks trolling on rivers.jordancoles wrote:The tar sticks should be changed to boneglue imo. The dock has other uses outside of just knarr security/binding, you know?jorb wrote:... indeed?jordancoles wrote:What the fuck
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Navy Seals
Making it so that docks can only be built within like 20-30 tiles from one another would prevent making walls
(Walls can already be made by placing knarr signs on claimed water btw)
This guy built a dock with no tar at all
https://www.youtube.com/watch?v=achYJYmzJDQ

I will say that the ability to port a knar with loot is worth something though, so idk man, lol I might have just preferred a dock with no function
(Walls can already be made by placing knarr signs on claimed water btw)
This guy built a dock with no tar at all
https://www.youtube.com/watch?v=achYJYmzJDQ
I will say that the ability to port a knar with loot is worth something though, so idk man, lol I might have just preferred a dock with no function
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Navy Seals
Just for the record, I'm not really against fast-travel as such; all that I mind is when it is formulated in such a way as to make distance and locality in the world almost irrelevant, which I thought was the main problem with crossroads in Legacy. Since you do indeed have to sail one way, locality is still relevant.Lunarius_Haberdash wrote:I am pretty angry about the ability to teleport the Knarr home, and it leaves a seriously bad taste in my mouth. Is this the way development is going? No travel challenge to anything anywhere? Instant teleportation of mass amounts of goods because you bothered to sail THERE?
If the world becomes too small to be challenging, all we have to do is double the size of it. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Astarisk
- Posts: 882
- Joined: Fri Aug 13, 2010 7:08 am
Re: Game Development: Navy Seals
I feel like the addition of seals is diminishing the quality of this game. The only aquatic animal life we need are otters
Loving the new dock changes, maybe we'll start seeing more knarr based trading
Just gotta keep up the need for people wanting stuff in bulk.
Loving the new dock changes, maybe we'll start seeing more knarr based trading
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
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svino
- Posts: 299
- Joined: Mon Jun 06, 2011 4:09 am
Re: Game Development: Navy Seals
Honestly since there are already charterstones and milestones. It wouldn't really be game breaking if one knarr could teleport to other docks than its own either.. That way we would actually see people using knarrs to transport stuff around the world, instead of only a herd of cows with chests inside with a boat on your head with more chests inside.loftar wrote:Just for the record, I'm not really against fast-travel as such; all that I mind is when it is formulated in such a way as to make distance and locality in the world almost irrelevant, which I thought was the main problem with crossroads in Legacy. Since you do indeed have to sail one way, locality is still relevant.Lunarius_Haberdash wrote:I am pretty angry about the ability to teleport the Knarr home, and it leaves a seriously bad taste in my mouth. Is this the way development is going? No travel challenge to anything anywhere? Instant teleportation of mass amounts of goods because you bothered to sail THERE?
If the world becomes too small to be challenging, all we have to do is double the size of it.
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: Navy Seals
oh the grieferoni aroma is confusing my brain...
...
remove hitbox
...
remove hitbox