we could catch em and raise em just like rabbits. for their meat.
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
marmots
hey jorb im hoping to catch you while you're replying to threads. i once played a game called shephards crossing and the first livestock you take care of is strangely, a marmot... i found a species called bobak marmot that is native to europe that i think would fit in well with the game.

we could catch em and raise em just like rabbits. for their meat.
we could catch em and raise em just like rabbits. for their meat.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: marmots
Will fix! Thanks!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: marmots
will fix? this isnt a bug, was that a weird typo?
anyways, does anyone else like this idea?
anyways, does anyone else like this idea?
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: marmots
No, I just meant that I will implement marmots, quite simply.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Axatros
- Posts: 137
- Joined: Sat Mar 23, 2013 10:03 pm
Re: marmots
The fact that they are not in the game already is a bug.
Pixel art is (and always will be) better than this plastic looking Hafen you gave us here.