Horses are like any other tool in haven, except maybe one of the most used by new players in villages. They are used to travel and carry luggage across the hearthlands. But having a fresh spawned character perfectly control a beast of nature that has an energy unit named after them? Not very believable, also makes the game too easy and spoils new comers. How will new hearthlings know how it feels to drudge across the valley carrying a boat to the docks?
Maybe make a system where when a character tries to use a horse in any way the horse "bucks wildly and refuses to cooperate." To be able to use a horse well maybe the sqrt of will*lore. Depending on the values of the horses stats is how hard it is to control? The best reference I can use is sadly pokemon. If you had traded a lvl 100 pokemon it wouldnt obey 90% time if you were on the 3rd gym and wouldnt fully obey you until you gained the last gym badge to prove your worth.
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jorb
- Posts: 18715
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Re: Softcap Horses?
A riding skill of one form or another would be nice, but I'm not entirely sure how it should work.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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magisticus
- Posts: 268
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Re: Softcap Horses?
Surely the same as everything else, come up with a bunch of random numbers, squareroot them and then multiply them by another completely un-related stat and divide the horses stamina by the resulting number (then rectify the result 6 months later when you realise that people are managing to achieve negative factors on newborn alts)jorb wrote:A riding skill of one form or another would be nice, but I'm not entirely sure how it should work.
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Granger
- Posts: 9255
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Re: Softcap Horses?
Preferably through employing attributes and abilities that are currently completely irrelevant for combat characters.jorb wrote:A riding skill of one form or another would be nice, but I'm not entirely sure how it should work.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Mario_Demorez
- Posts: 599
- Joined: Sun Jan 11, 2015 9:32 pm
Re: Softcap Horses?
I could see Will and lore being a good option.Granger wrote:Preferably through employing attributes and abilities that are currently completely irrelevant for combat characters.jorb wrote:A riding skill of one form or another would be nice, but I'm not entirely sure how it should work.