The idea is if you get knocked out someone can bind you, then carry you around and even Heartfire Home.
But binding anyone will leave kidnapping scents, wich is about as bad as murder.
While kidnapped they can not log out, Heartfire Home or even move, anyone can free the person they can also kill that them, but only after 7 days.
If they kill the kidnapped person a Mercyless murder scent will be placed, both where they were killed and where they where kidnapped.
This scent will be a few times stronger than a normal murder scent, strong enough for people to think twice before killing kidnapped people.
Throwing people in water or letting animals kill them will make the scent as well.
This will be a bit of a roleplaying, "pay ransom or he'll die!" kind of events xD
Maybe even the hostage can sweet talk the kidnappers.
a chance for Stockholm syndrome might occur.
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Ysh
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Re: Kidnapping, Mercyless murder
Indefinite detainment is fate worse than dead.Infinity-Production wrote:The idea is if you get knocked out someone can bind you, then carry you around and even Heartfire Home.
But binding anyone will leave kidnapping scents, wich is about as bad as murder.
While kidnapped they can not log out, Heartfire Home or even move, anyone can free the person they can also kill that them, but only after 7 days.
If they kill the kidnapped person a Mercyless murder scent will be placed, both where they were killed and where they where kidnapped.
This scent will be a few times stronger than a normal murder scent, strong enough for people to think twice before killing kidnapped people.
Throwing people in water or letting animals kill them will make the scent as well.
This will be a bit of a roleplaying, "pay ransom or he'll die!" kind of events xD
Maybe even the hostage can sweet talk the kidnappers.
a chance for Stockholm syndrome might occur.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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AntiBlitz
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Re: Kidnapping, Mercyless murder
dood, kidnapping would be hilariously sweet, haha. Could you imagine the wars that would occur over someone being taken hostage. You may actually force sieges on bases to free a character. Though this would have to come with incredibly serious drawbacks upon the kidnapper and their base. Like a halving claim shields str for each kidnapped player or something. There would also have to be a reason behind why the character couldnt just port away after k/o.
It's hard to come up with something reasonable for this, which is why it more then likely wouldnt be implemented.
It's hard to come up with something reasonable for this, which is why it more then likely wouldnt be implemented.
Last edited by AntiBlitz on Sat Feb 03, 2018 2:51 am, edited 1 time in total.
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pheonix
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Re: Kidnapping, Mercyless murder
Ive heard this mentioned before and im pretty sure the devs said they would not do any slave or kidnappings.
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LadyV
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jorb
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Re: Kidnapping, Mercyless murder
Wouldn't mind kidnapping as long as it is, indeed, not implemented as a fate worse than death.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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-- Hieromonk Seraphim Rose
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GamingRAM
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Re: Kidnapping, Mercyless murder
How to Make Slavery/Kidnapping/Imprisoning, Not Quite Worse Than Death.jorb wrote:Wouldn't mind kidnapping as long as it is, indeed, not implemented as a fate worse than death.
- A player must be knocked out to be enslaved. The enslaver has a countdown to enslave with a chance of failure. If it fails the knocked out player may then teleport back home without worry of being murdered.
- Kidnapping/Enslaving could be locked behind a credo, or some otherwise hard to make item.
- This part here is ESSENTIAL to making being enslaved not that bad. Enslaved players have NO control over the imprisoned character. The character goes gray on the log-in screen and cannot be interacted with. They are basically "dead" at this point, and the player may as well make a new character, much like if they have died normally.
- This is fine because of the requirements to be imprisoned in the first place, being defeated and otherwise at the mercy of the victor. Also by not being able to interact with the character anymore, they won't just be "watching".
The imprisoned basically becomes an NPC at this point.
- Otherwise the captor will kill the imprisoned before being liberated.
- This is because it would be little different from botting. What would stop players from enslaving their alts?
- Imprisoned characters are linked to captors firstly, and once the captor is dead (or imprisoned themselves), imprisoned characters are automatically freed. Imprisoned characters are linked to claims or Hearth Fires secondly, destroying such would also free imprisoned characters.
- This is so there is an incentive to get your character back. A month passes after being imprisioned and your character would be lacking behind everyone else in the world.
- Mostly bragging rights. It's a way to extend humiliation towards a particular enemy, while also encouraging more sieges to liberate the imprisoned.
While you cannot make a slave do manual labor, you can however make them dance for you.
- What about inheriting stats after death? In H&H death actually has the benefit of giving you some of your ancestor's stats back. Your ancestor isn't "dead" this time around, more like Missing In Action. It could be a day, or even a whole month before you get your character back. I'm not sure how to answer this one.
Since imprisoned cannot be killed, there is a worry about positioning them in strategic places to counter invaders. Can they only follow the captor while not in their cages? I'm not sure.
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ricky
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Re: Kidnapping, Mercyless murder
This is in fact a fate worse than death.GamingRAM wrote: - This part here is ESSENTIAL to making being enslaved not that bad. Enslaved players have NO control over the imprisoned character. The character goes gray on the log-in screen and cannot be interacted with. They are basically "dead" at this point, and the player may as well make a new character, much like if they have died normally.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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GamingRAM
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Re: Kidnapping, Mercyless murder
No it isn't. Not having access to your character = Being dead. Your character isn't being permanently damaged. Given the circumstances needed to be kidnapped, you could have died, or been kidnapped. Both prevent access to playing that particular character anymore, but one of them gives you the CHANCE of reclaiming that character later down the road.ricky wrote:This is in fact a fate worse than death.GamingRAM wrote: - This part here is ESSENTIAL to making being enslaved not that bad. Enslaved players have NO control over the imprisoned character. The character goes gray on the log-in screen and cannot be interacted with. They are basically "dead" at this point, and the player may as well make a new character, much like if they have died normally.
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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maze
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Re: Kidnapping, Mercyless murder
This is indeed a fate worst the death. the char can not be reborn. locking you out of stats on the reborn char.GamingRAM wrote:No it isn't. Not having access to your character = Being dead. Your character isn't being permanently damaged. Given the circumstances needed to be kidnapped, you could have died, or been kidnapped. Both prevent access to playing that particular character anymore, but one of them gives you the CHANCE of reclaiming that character later down the road.ricky wrote:This is in fact a fate worse than death.GamingRAM wrote: - This part here is ESSENTIAL to making being enslaved not that bad. Enslaved players have NO control over the imprisoned character. The character goes gray on the log-in screen and cannot be interacted with. They are basically "dead" at this point, and the player may as well make a new character, much like if they have died normally.
Reclaiming will basically be impossible.
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