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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Mini-feature: Multiple restarts
Right... I think there were one or two towns in the beginning that became the victim(s) of an early bug in the village system, so their association to their respective idols haven't been saved properly. I'll try to h4x it in manually the next time I restart the server.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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RaptorJedi
- Posts: 311
- Joined: Fri May 29, 2009 5:53 pm
Re: Mini-feature: Multiple restarts
I'm not getting the option either, and I'm not currently anyone special in my town.
<Megagun> FOx
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Yolan
- Posts: 1097
- Joined: Wed Jun 03, 2009 3:26 pm
- Location: Japan
Re: Mini-feature: Multiple restarts
Que? I would say that the first indication that they have given object destruction serious thought would be when they implemented the command 'destroy object'.WOOOOOOOOOOO!
I think that's the first indication I've seen that you're giving it serious thought. That makes me happy ^_^
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Mini-feature: Multiple restarts
I sort of assumed that was a quick "I CBF using the admin tool to remove all of J-bomb's griefing" as opposed to something that they'd actually investigated in detail.Yolan wrote:I would say that the first indication that they have given object destruction serious thought would be when they implemented the command 'destroy object'.
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: Mini-feature: Multiple restarts
This idea sounds like a great fix.theTrav wrote: Any chance the server would be capable of doing a few distance -> time calculations so that the other options only appear if you've had enough time offline for your character to have walked there manually?
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RiverPhoenix
- Posts: 48
- Joined: Thu Jun 04, 2009 5:29 am
Re: Mini-feature: Multiple restarts
I would definitely agree.Pacho wrote:This idea sounds like a great fix.theTrav wrote: Any chance the server would be capable of doing a few distance -> time calculations so that the other options only appear if you've had enough time offline for your character to have walked there manually?
River
Edit: I just tried logging in and was only presented the RoB and my hearthfire despite being a member of a village. I'm guessing this will be fixed next restart?
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Mini-feature: Multiple restarts
I agree. Good thinking Trav.theTrav wrote:I dislike this
1 - Permanently blocked hearth fires, why expose yourself to being summoned when you can just spawn at RoB or village Idol? Who needs a cart gate when your vault is IMPREGNABLE.
2 - Teleportation trade routes between a hunting outpost and the village.
Get an alt, add him to the village, build his hearth fire way out in the giant forest some where, all of a sudden you can magically whisk all your bear meat back to bottleneck without taking a long trip. Why bother walking and risking encounters with other players when you can just teleport?
Teleportation is nothing new, but this makes it much easier to teleport all across the map.
Also, why can't i as lawspeaker not spawn at my idol?
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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provo
- Posts: 50
- Joined: Sat Jun 20, 2009 6:08 am
Re: Mini-feature: Multiple restarts
I like it, personally
i worry about some of the above problems, i hope they can be solved
i worry about some of the above problems, i hope they can be solved
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Vanigo
- Posts: 146
- Joined: Mon Jun 22, 2009 1:03 am
Re: Mini-feature: Multiple restarts
I guess this didn't work, then? Bottleneck residents still can't spawn at the totem.loftar wrote:Right... I think there were one or two towns in the beginning that became the victim(s) of an early bug in the village system, so their association to their respective idols haven't been saved properly. I'll try to h4x it in manually the next time I restart the server.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Mini-feature: Multiple restarts
I just h4xx3d it in a few minutes ago, so I think it should work now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike