Mini-feature: Multiple restarts

Announcements about major changes in Haven & Hearth.
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loftar
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Re: Mini-feature: Multiple restarts

Post by loftar »

Right... I think there were one or two towns in the beginning that became the victim(s) of an early bug in the village system, so their association to their respective idols haven't been saved properly. I'll try to h4x it in manually the next time I restart the server.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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RaptorJedi
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Re: Mini-feature: Multiple restarts

Post by RaptorJedi »

I'm not getting the option either, and I'm not currently anyone special in my town.
<Megagun> FOx
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Yolan
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Re: Mini-feature: Multiple restarts

Post by Yolan »

WOOOOOOOOOOO!
I think that's the first indication I've seen that you're giving it serious thought. That makes me happy ^_^
Que? I would say that the first indication that they have given object destruction serious thought would be when they implemented the command 'destroy object'. ;)
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theTrav
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Re: Mini-feature: Multiple restarts

Post by theTrav »

Yolan wrote:I would say that the first indication that they have given object destruction serious thought would be when they implemented the command 'destroy object'.
I sort of assumed that was a quick "I CBF using the admin tool to remove all of J-bomb's griefing" as opposed to something that they'd actually investigated in detail.
Pacho
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Re: Mini-feature: Multiple restarts

Post by Pacho »

theTrav wrote: Any chance the server would be capable of doing a few distance -> time calculations so that the other options only appear if you've had enough time offline for your character to have walked there manually?
This idea sounds like a great fix.
RiverPhoenix
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Re: Mini-feature: Multiple restarts

Post by RiverPhoenix »

Pacho wrote:
theTrav wrote: Any chance the server would be capable of doing a few distance -> time calculations so that the other options only appear if you've had enough time offline for your character to have walked there manually?
This idea sounds like a great fix.
I would definitely agree.

River :)

Edit: I just tried logging in and was only presented the RoB and my hearthfire despite being a member of a village. I'm guessing this will be fixed next restart?
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sami1337
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Re: Mini-feature: Multiple restarts

Post by sami1337 »

theTrav wrote:I dislike this :(

1 - Permanently blocked hearth fires, why expose yourself to being summoned when you can just spawn at RoB or village Idol? Who needs a cart gate when your vault is IMPREGNABLE.
2 - Teleportation trade routes between a hunting outpost and the village.
Get an alt, add him to the village, build his hearth fire way out in the giant forest some where, all of a sudden you can magically whisk all your bear meat back to bottleneck without taking a long trip. Why bother walking and risking encounters with other players when you can just teleport?
I agree. Good thinking Trav.
Teleportation is nothing new, but this makes it much easier to teleport all across the map.

Also, why can't i as lawspeaker not spawn at my idol?
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
provo
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Re: Mini-feature: Multiple restarts

Post by provo »

I like it, personally

i worry about some of the above problems, i hope they can be solved
Vanigo
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Re: Mini-feature: Multiple restarts

Post by Vanigo »

loftar wrote:Right... I think there were one or two towns in the beginning that became the victim(s) of an early bug in the village system, so their association to their respective idols haven't been saved properly. I'll try to h4x it in manually the next time I restart the server.
I guess this didn't work, then? Bottleneck residents still can't spawn at the totem.
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loftar
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Re: Mini-feature: Multiple restarts

Post by loftar »

I just h4xx3d it in a few minutes ago, so I think it should work now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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