Once you have, say, 50-100+ INT, that 4x4 study fills REAL quick, so things that require high attention are very much worth using, especially if they give a big lp payoffLuanes wrote:Well I agree that things that takes my "attention" usually are thing that I see less often.
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abt79
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Re: For Balance of Curiosities
Join the Haven and Hearth Discord!
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Granger
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Re: For Balance of Curiosities
Just add Boredom: viewtopic.php?f=48&t=59626&p=762183&hil ... om#p762183
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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MagicManICT
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Re: For Balance of Curiosities
The Salem system was just cumbersome at best, and I think most of us here rather than there would agree. While advancing single skills with focused attention is a workable system, it doesn't work with the "points over time" system like here because of the tedium with finding different items. A specialized development system only works when you have xp for actions like the old system that I don't see coming back.jorb wrote: I'm not saying that you are wrong, but you have to be very specific with things like these if you expect change.
I do not agree that introducing LP per skill would be a positive change.
As far as balancing various curios, do you guys have any sort of internal system for calculating curio values? I know that we see the same curios used over and over again because "the best."
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.