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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Faster decay for trails
There are too many trails around, even though they have been abandoned a long time ago. Its ugly and annoying when there are trail signs everywhere.

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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Faster decay for trails
Trails that are not considered claimed or owned should prob decay faster. Wood ones at least. +1
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Massa
- Posts: 1748
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: Faster decay for trails
Non-claimed and authority-less trails, yes. No for regular, active, claimed trails.
Trails are awful for a singular reason: Noobs need to build.
Trails are awful for a singular reason: Noobs need to build.


ass blast USA
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itworkss
- Posts: 80
- Joined: Fri Jan 20, 2012 11:56 pm
- Location: USA (GMT -6)
Re: Faster decay for trails
This kinda goes in with the decay issue, if a zone isn't regularly being loaded, the trail won't decay. Even if it's not claimed.
I think roads need a reworking, all together.
I think roads need a reworking, all together.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Faster decay for trails
He says, leaving no clue as to how he'd prefer it working.itworkss wrote:I think roads need a reworking, all together.
I think roads work fine, and I don't mind them being in the landscapes none too much either.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Faster decay for trails
I don't think roads work fine, so here is a clue how I would prefer them to work.jorb wrote:He says, leaving no clue as to how he'd prefer it working.itworkss wrote:I think roads need a reworking, all together.
I think roads work fine, and I don't mind them being in the landscapes none too much either.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020