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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Some things to fix about death
When you inherit an ancestor's stats, I think you should also inherit their discoveries and their kin list. It's tedious having to discover everything from scratch.
❤Haven's most kawaii retarded ethot karen❤


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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Some things to fix about death
I agree with the kin list, but question myself if it wouldn't be better for it to be account (instead of character) bound.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Some things to fix about death
Have to disagree. Losing the kin list is indeed tedious, but it is also a very real indication that you did indeed die.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Some things to fix about death
It might be an indication of having died, but for an online multiplayer game in which quite some mechanics revolve around trust it only leads to resorting to an out-of-game communication channel and copy/pasting a load of hearth secrets into the kin window on 'respawn'.
TL;DR: while I see what you intend with the mechanic... I sadly have to inform you that it simply is a chore. It might be remotely better (in terms of 'working as an indication of death') in case one would be unable to remote-kin other characters, but imho that approach most likely wouldn't get even love from your existing userbase.
TL;DR: while I see what you intend with the mechanic... I sadly have to inform you that it simply is a chore. It might be remotely better (in terms of 'working as an indication of death') in case one would be unable to remote-kin other characters, but imho that approach most likely wouldn't get even love from your existing userbase.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Some things to fix about death
It is not simply a chore. For example, you lose people whom you may have met briefly on encounter, memorized only, &c. That information is not simply a matter of going through the motions to reproduce, and that makes those experiences unique to the character who had them.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Some things to fix about death
i would just like to point out that enacting social penalties for dead characters like this is stupid because this isnt some epic story telling RPG where we are playing as truly unique characters oozing with personality. these characters are shells, puppets that dance on a players strings and we insert our own personality into them. being unable to use the same name also makes no sense. at the very least we should have a "the second" suffix.
if there were types of personalities ect that actually were unique to the characters we played as, the permanent death penalties per world as they are would make some sense. but as they are, they dont. OP is right. let us inherit our kin list at least.
if there were types of personalities ect that actually were unique to the characters we played as, the permanent death penalties per world as they are would make some sense. but as they are, they dont. OP is right. let us inherit our kin list at least.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Some things to fix about death
You can work around that by adding a space to the name (this works for a while) or feel free to recycle the name with '2nd', 'jr.' or whatever you like. Also you're able to set the presentation name (before interacting with another character) of an inherited character to the name of the ancestor, afaik this negates the inability to pick the same name at least toward all others interacting with your fresh character replacement.synaris wrote:being unable to use the same name also makes no sense. at the very least we should have a "the second" suffix.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Siqle
- Posts: 21
- Joined: Fri Jul 07, 2017 10:26 pm
Re: Some things to fix about death
Gonna have to agree with jorb on this one, it's more interesting if we lose our kin when we die.
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Zesto
- Posts: 96
- Joined: Mon Oct 19, 2015 1:03 am
Re: Some things to fix about death
Lets also remove the stat loss and well you at it death in general why not make it so you can respawn ya know that kinda thing... Mate do u get the point of death
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Massa
- Posts: 1748
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- Location: the hams
Re: Some things to fix about death
You can't die in Haven.Zesto wrote:Lets also remove the stat loss and well you at it death in general why not make it so you can respawn ya know that kinda thing... Mate do u get the point of death
You are literally unable to die if you aren't a dumbass.


ass blast USA