Hey, simple idea - move mouse above item, then hold alt for example, and then also additional info will be showing with possible types that are containing this item.
For example for stinging nettle - strings, salad greens etc
I know, that it can be obtained by checking the ringofbrodgar, but i think that will be nice to have it in-game - especially for newly players
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Granger
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Re: Subtypes informations
I once suggested this, which would even go a step further.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
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Re: Subtypes informations
Yeah, no. Not a fan of that. Might like Granger's idea more, but there are a ton of types, and it borders on a technical nonsense display.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Granger
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Re: Subtypes informations
Sorry?jorb wrote:and it borders on a technical nonsense display.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
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Re: Subtypes informations
Point simply being that I don't think the game should be in the business of displaying too much technical schematics. At some point the game becomes an excel spreadsheet. I know how you are going to disagree, so no need to.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Razikus
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Re: Subtypes informations
It's already done in the material accounts


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jorb
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Re: Subtypes informations
See your mechanic is already implemented.Razikus wrote:It's already done in the material accounts
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose