jorb wrote:- You may now craft directly from barrels. A side effect of this is that items reserved/marked for someone else's crafting are now highlighted in red, rather than your own green. Suggested here, among other places. You're welcome.
- Added "Wicker Picker", handheld basket which holds mushrooms, true herbs, fruits, berries, nuts, leaves, and flowers. The basket works pretty much like the buckets, in terms of needing to be equipped when full, and such. Please be gentle on what you bug report that you can't carry in it. Already decided against Mussels, Seashells & Cave Coral. Suggested plenty.
- Added "Honey Wayband", medicine.
Awesome additions, thanks!! Was hoping for some sort of infection treatment with that one since it's honey based... too bad, I guess. Maybe you add later?
- Fixed a bug by which Toad Butter had stopped giving warts. Funny how we don't get bug reports on things like that, but I suppose it is possible that no one had actually used Toad Butter.
Who ratted us out? Dammit!!
tyrtix wrote:i used toad butter and had warts. Nice update especially with basket :3
Probably was a significantly reduced chance or under some relatively common circumstance. I'm wondering how it was spotted.
Bad_Habit123 wrote:haha, ok, rly i needed to rediscover straw twine and then i saw it... such a pretty basket... and then i rmbed it... omg 3x4 space rly? i get 14 squares with second sack. At all thats nice update but this dissappointment after such an exciting intro. Ill better gts
Aye, jorb, please buff slightly--16 (4x4) or 20 (4x5) would be great. Even with just a backpack, it's only one more slot over just a single traveller sack (if you don't have a sack yet or choose to use off hand for a tool) and a significant decrease over two sacks. If you figure in the bonus space from subscriptions and account verification, it's very underwhelming.
Then again, maybe this is just strictly a noob item, but sacks aren't that hard to get early in the game.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.