Game Development: Phrygian Barrel Basket

Announcements about major changes in Haven & Hearth.
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maze
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Re: Game Development: Phrygian Barrel Basket

Post by maze »

:D
yay updates
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ctopolon3
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Re: Game Development: Phrygian Barrel Basket

Post by ctopolon3 »

Funny how we don't get bug reports on things like that
"game become easy, i should report about that, i wanna suffer" :lol:
You can no longer use such crafting stations while mounted
here was only way to open 8 cupboards at once, thk u jorb its now impossible
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Onep
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Re: Game Development: Phrygian Barrel Basket

Post by Onep »

Ooh that's neat hat, I might have to pick that one up soon.

Also, real interesting thread here...
viewtopic.php?f=40&t=60019
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LadyGoo
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Re: Game Development: Phrygian Barrel Basket

Post by LadyGoo »

jorb wrote: [*] You may now craft directly from barrels. A side effect of this is that items reserved/marked for someone else's crafting are now highlighted in red, rather than your own green. Suggested here, among other places. You're welcome.
[*] Added "Wicker Picker", handheld basket which holds mushrooms, true herbs, fruits, berries, nuts, leaves, and flowers. The basket works pretty much like the buckets, in terms of needing to be equipped when full, and such. Please be gentle on what you bug report that you can't carry in it. Already decided against Mussels, Seashells & Cave Coral. Suggested plenty.
Great stuff! IMHO, the change with the barrels is one of the most game-changing things. Happy to see major steps taken towards the automatization and can't wait to see the next world's new political landscape. I used to make baking bots 80% based on the hassle of gathering all the ingredients together and filling cupboards with buckets of water and wheat. The next crucial things to change would be:
- to craft from the piles placed on adjacent tiles (2 tiles radii around the character), this would improve the problems with curio botting so much;
- auto-drinking while crafting stuff;
- auto-placing stockpiles while harvesting crops or mining;
- harvesting dreams in an easier way.
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Granger
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Re: Game Development: Phrygian Barrel Basket

Post by Granger »

Nice QoL patch, thanks!
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Forest
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Re: Game Development: Phrygian Barrel Basket

Post by Forest »

Great patch! Thank you.
LadyGoo wrote:
jorb wrote: [*] You may now craft directly from barrels. A side effect of this is that items reserved/marked for someone else's crafting are now highlighted in red, rather than your own green. Suggested here, among other places. You're welcome.
[*] Added "Wicker Picker", handheld basket which holds mushrooms, true herbs, fruits, berries, nuts, leaves, and flowers. The basket works pretty much like the buckets, in terms of needing to be equipped when full, and such. Please be gentle on what you bug report that you can't carry in it. Already decided against Mussels, Seashells & Cave Coral. Suggested plenty.
Great stuff! IMHO, the change with the barrels is one of the most game-changing things. Happy to see major steps taken towards the automatization and can't wait to see the next world's new political landscape. I used to make baking bots 80% based on the hassle of gathering all the ingredients together and filling cupboards with buckets of water and wheat. The next crucial things to change would be:
- to craft from the piles placed on adjacent tiles (2 tiles radii around the character), this would improve the problems with curio botting so much;
- auto-drinking while crafting stuff;
- auto-placing stockpiles while harvesting crops or mining;
- harvesting dreams in an easier way.
So much of this!

I think autostokpile can be easyly made similiar to landskaping mechanics. So you need only pleace stokpile near harvest/mine zone and all stuff will go in stockpiles.
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xChapx
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Re: Game Development: Phrygian Barrel Basket

Post by xChapx »

do you guys use SCRUM? you make fast advancements every week
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jorb
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Re: Game Development: Phrygian Barrel Basket

Post by jorb »

xChapx wrote:do you guys use SCRUM? you make fast advancements every week
Thank you. I'm afraid formalized development structures best described using words like "agile", and "holistic" will get laughed right out of here. If anything, there's a certain inherent agility in only managing two people.
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ErdTod
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Re: Game Development: Phrygian Barrel Basket

Post by ErdTod »

xChapx wrote:do you guys use SCRUM? you make fast advancements every week
I think over these many years they just got accustomed into self-management and working together in an efficient way, which is usually not available for new teams or in formal companies. I have no idea what I'm talking about though.
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TurtleHermit
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Re: Game Development: Phrygian Barrel Basket

Post by TurtleHermit »

LadyGoo wrote: - to craft from the piles placed on adjacent tiles (2 tiles radii around the character), this would improve the problems with curio botting so much;
- auto-drinking while crafting stuff;
- auto-placing stockpiles while harvesting crops or mining;
- harvesting dreams in an easier way.
Yes, No, Yes (if it will work as similar thing to surveying land), Yes.

No auto-drinking please. I can understand rest but that one is just complete going auto for several minutes. I can see already some people complaining why auto-drinking wouldn't be implemented nearly everywhere... just no.

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